replaced zombie model, working on animations
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@@ -128,7 +128,6 @@ namespace RebootReality.jelycho.Player {
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}
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private set {
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s_Logger.Info("NEW");
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m_TargetInteractable = value;
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OnTargetInteractableChanged(value);
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}
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@@ -659,23 +658,17 @@ namespace RebootReality.jelycho.Player {
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m_CurrentCameraBobbing = Mathf.MoveTowards(m_CurrentCameraBobbing,
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m_TargetCameraBobbing,
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m_CameraBobbingTransitionSpeed * deltaTime);
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// m_Camera.SetBobbing(m_CurrentCameraBobbing);
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m_Camera.SetBobbing(0.0f);
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m_Camera.SetBobbing(m_CurrentCameraBobbing);
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// m_CameraSpring.UpdateSpring(deltaTime,
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// m_CharacterForwardTransform.up,
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// m_CharacterForwardTransform.right,
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// m_CharacterForwardTransform.forward);
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m_CameraSpring.UpdateSpring(deltaTime,
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m_CharacterForwardTransform.up,
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m_CharacterForwardTransform.right,
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m_CharacterForwardTransform.forward);
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}
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void SenseInteractable() {
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IInteractable interactable = m_InteractablesSensor.Sense();
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if (interactable != null) {
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s_Logger.Info("NOT NULL");
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}
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if (interactable != TargetInteractable) {
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s_Logger.Info("sensed different interactable");
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TargetInteractable = interactable;
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}
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}
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