replaced zombie model, working on animations

This commit is contained in:
2025-10-02 00:38:29 +02:00
parent 8a84bd459f
commit c3cea92041
38 changed files with 2304 additions and 3726 deletions

View File

@@ -128,7 +128,6 @@ namespace RebootReality.jelycho.Player {
}
private set {
s_Logger.Info("NEW");
m_TargetInteractable = value;
OnTargetInteractableChanged(value);
}
@@ -659,23 +658,17 @@ namespace RebootReality.jelycho.Player {
m_CurrentCameraBobbing = Mathf.MoveTowards(m_CurrentCameraBobbing,
m_TargetCameraBobbing,
m_CameraBobbingTransitionSpeed * deltaTime);
// m_Camera.SetBobbing(m_CurrentCameraBobbing);
m_Camera.SetBobbing(0.0f);
m_Camera.SetBobbing(m_CurrentCameraBobbing);
// m_CameraSpring.UpdateSpring(deltaTime,
// m_CharacterForwardTransform.up,
// m_CharacterForwardTransform.right,
// m_CharacterForwardTransform.forward);
m_CameraSpring.UpdateSpring(deltaTime,
m_CharacterForwardTransform.up,
m_CharacterForwardTransform.right,
m_CharacterForwardTransform.forward);
}
void SenseInteractable() {
IInteractable interactable = m_InteractablesSensor.Sense();
if (interactable != null) {
s_Logger.Info("NOT NULL");
}
if (interactable != TargetInteractable) {
s_Logger.Info("sensed different interactable");
TargetInteractable = interactable;
}
}