animations refactor

This commit is contained in:
2025-08-04 09:33:19 +02:00
parent 064268e049
commit c17ce42700
32 changed files with 1791 additions and 1207 deletions

View File

@@ -0,0 +1,166 @@
using System;
using System.Runtime.InteropServices;
using RebootKit.Engine.Animations;
using RebootReality.jelycho.Items;
using Unity.Mathematics;
using UnityEngine;
using UnityEngine.Animations;
using UnityEngine.Events;
using UnityEngine.Playables;
namespace RebootReality.jelycho.Player {
public struct PlayerLocomotionAnimatorParams {
public float VelocityForwardNormalized;
public float VelocityRightNormalized;
public float TurnVelocity;
public bool IsGrounded;
}
public class CharacterHandsReAnimatorNode : IReAnimatorNode {
enum State {
None,
Idle,
QuickAttack
}
[field: SerializeField] public string Name { get; private set; }
PlayableGraph m_Graph;
AnimationMixerPlayable m_Mixer;
AnimationClipPlayable m_CurrentPlayable;
ItemHandsAnimationClipsSet m_ClipsSet;
State m_State;
public event Action OnQuickAttackAnimationFinished = delegate { };
public void Tick(float deltaTime) {
switch (m_State) {
case State.QuickAttack: {
if (m_CurrentPlayable.GetTime() >= m_CurrentPlayable.GetAnimationClip().length &&
m_CurrentPlayable.GetPlayState() == PlayState.Playing) {
m_CurrentPlayable.Pause();
OnQuickAttackAnimationFinished?.Invoke();
}
break;
}
}
}
public IPlayable Build(PlayableGraph graph) {
m_Graph = graph;
m_Mixer = AnimationMixerPlayable.Create(graph, 1);
return m_Mixer;
}
public bool TryFindChild(string name, out IReAnimatorNode node) {
node = null;
return false;
}
public void UpdateClips(ItemHandsAnimationClipsSet clipsSet) {
m_ClipsSet = clipsSet;
if (clipsSet == null) {
m_State = State.None;
return;
}
SetIdle();
}
public void PlayQuickAttack(int combo) {
if (m_ClipsSet == null) {
return;
}
AnimationClip clip = m_ClipsSet.quickAttacks[combo % m_ClipsSet.quickAttacks.Length];
m_CurrentPlayable = AnimationClipPlayable.Create(m_Graph, clip);
m_Mixer.DisconnectInput(0);
m_Mixer.ConnectInput(0, m_CurrentPlayable, 0, 1.0f);
m_State = State.QuickAttack;
m_CurrentPlayable.Play();
}
public void SetIdle() {
if (m_ClipsSet == null) {
return;
}
m_CurrentPlayable = AnimationClipPlayable.Create(m_Graph, m_ClipsSet.idle);
m_Mixer.DisconnectInput(0);
m_Mixer.ConnectInput(0, m_CurrentPlayable, 0, 1.0f);
m_CurrentPlayable.Play();
m_State = State.Idle;
}
}
public class PlayerAnimator : MonoBehaviour {
[SerializeField] ReAnimator m_ReAnimator;
MixerNode m_LocomotionRootMixer;
BlendTree2DNode m_GroundBlendTree;
CharacterHandsReAnimatorNode m_Hands;
// @TODO: for some reason `SetLocomotionParams` is called before awake
bool m_IsReady = false;
public UnityEvent onQuickAttackFinished = new UnityEvent();
void Awake() {
m_LocomotionRootMixer = m_ReAnimator.FindNode<MixerNode>("locomotion_root");
m_LocomotionRootMixer.SetInputWeight(0, 1.0f);
m_LocomotionRootMixer.SetInputWeight(1, 0.0f);
m_GroundBlendTree = m_ReAnimator.FindNode<BlendTree2DNode>("locomotion_ground");
m_GroundBlendTree.SetDirection(new float2(0, 1));
m_Hands = m_ReAnimator.FindNode<CharacterHandsReAnimatorNode>("hands");
m_Hands.OnQuickAttackAnimationFinished += () => { onQuickAttackFinished?.Invoke(); };
m_IsReady = true;
}
void Update() {
}
public void SetLocomotionParams(PlayerLocomotionAnimatorParams locomotionParams) {
if (!m_IsReady) {
return;
}
m_LocomotionRootMixer.SetInputWeight(0, locomotionParams.IsGrounded ? 1.0f : 0.0f);
m_LocomotionRootMixer.SetInputWeight(1, locomotionParams.IsGrounded ? 0.0f : 1.0f);
float2 groundBlendDirection = new float2(locomotionParams.VelocityRightNormalized,
locomotionParams.VelocityForwardNormalized);
m_GroundBlendTree.SetDirection(groundBlendDirection);
}
public void SetHandsAnimationSet(ItemHandsAnimationClipsSet clipsSet) {
if (clipsSet == null) {
m_ReAnimator.SetLayerWeight(1, 0.0f);
return;
}
m_ReAnimator.SetLayerWeight(1, 1.0f);
m_Hands.UpdateClips(clipsSet);
}
public void PlayQuickAttack(int combo) {
m_Hands.PlayQuickAttack(combo);
}
public void PlayHandsIdle() {
m_Hands.SetIdle();
}
}
}