adding multiplayer

This commit is contained in:
2025-06-30 21:28:11 +02:00
parent f4cd2e47a4
commit a51a7d3c07
44 changed files with 841 additions and 475 deletions

View File

@@ -21,12 +21,6 @@ MonoBehaviour:
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- world - world
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m_SerializedLabels:
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- m_GUID: abb7fe7f372ba7640b0ab138239c7f78 - m_GUID: abb7fe7f372ba7640b0ab138239c7f78
m_Address: Assets/jelycho/Main/scn_main_menu.unity m_Address: Assets/jelycho/Main/scn_main_menu.unity
m_ReadOnly: 0 m_ReadOnly: 0

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mainMenuConfig: m_SubObjectName:
scene: m_SubObjectGUID:
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@@ -33,28 +33,28 @@ MonoBehaviour:
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m_SettingsList: m_SettingsList:
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m_RuntimeSettings: m_RuntimeSettings:
m_List: m_List:
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@@ -159,14 +159,14 @@ MonoBehaviour:
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@@ -178,7 +178,7 @@ MonoBehaviour:
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@@ -202,7 +202,7 @@ MonoBehaviour:
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@@ -1,4 +1,5 @@
using RebootKit.Engine.Services.Simulation; using RebootKit.Engine.Services.Simulation;
using RebootKit.Engine.Simulation;
using RebootReality.jelycho.Main; using RebootReality.jelycho.Main;
using UnityEngine; using UnityEngine;
@@ -13,7 +14,7 @@ namespace RebootReality.jelycho.Abilities {
public void RemoveAbility(AbilityEffect ability) { public void RemoveAbility(AbilityEffect ability) {
} }
public override void OnTick(float deltaTime) { public override void Tick(float deltaTime) {
} }
} }

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@@ -1,4 +1,5 @@
using RebootKit.Engine.Services.Simulation; using RebootKit.Engine.Services.Simulation;
using RebootKit.Engine.Simulation;
namespace RebootReality.jelycho.Beacons { namespace RebootReality.jelycho.Beacons {
public class BeaconActor : Actor { public class BeaconActor : Actor {

View File

@@ -1,4 +1,5 @@
using RebootKit.Engine.Services.Simulation; using RebootKit.Engine.Services.Simulation;
using RebootKit.Engine.Simulation;
using RebootReality.jelycho.Main; using RebootReality.jelycho.Main;
using UnityEngine; using UnityEngine;
using UnityEngine.AI; using UnityEngine.AI;

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fileFormatVersion: 2
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@@ -1,59 +0,0 @@
using System;
using System.Threading;
using Cysharp.Threading.Tasks;
using RebootKit.Engine.Foundation;
using RebootKit.Engine.Main;
using RebootKit.Engine.Services.GameMode;
using RebootKit.Engine.Services.Simulation;
using RebootReality.jelycho.Player;
using UnityEngine.AddressableAssets;
namespace RebootReality.jelycho.GameMode.Standard {
public class StandardGameMode : IGameMode {
[Serializable]
public class Config {
public PlayerControllerAsset playerControllerAsset;
public AssetReferenceGameObject playerPrefab;
public WorldConfigAsset worldConfig;
}
Config m_Config;
[Inject] DIContext m_DIContext;
CancellationTokenSource m_DisposeCancellationTokenSource = new CancellationTokenSource();
ControllersManager<IController> m_ControllersManager;
PlayerController m_PlayerController;
public StandardGameMode(Config config) {
m_Config = config;
m_ControllersManager = new ControllersManager<IController>(m_DisposeCancellationTokenSource.Token);
}
public async UniTask OnInit(CancellationToken cancellationToken) {
await RR.World.LoadAsync(m_Config.worldConfig.Config, cancellationToken);
m_ControllersManager.Add(m_Config.playerControllerAsset);
m_PlayerController = m_ControllersManager.Get<PlayerController>();
}
public void OnStart() {
m_ControllersManager.Start(m_DisposeCancellationTokenSource.Token).Forget();
}
public void OnStop() {
m_ControllersManager.Stop();
}
public void Dispose() {
m_DisposeCancellationTokenSource.Cancel();
}
public void OnTick() {
m_ControllersManager.Tick();
}
}
}

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@@ -1,14 +0,0 @@
using RebootKit.Engine.Services.GameMode;
using RebootReality.jelycho.Main;
using UnityEngine;
namespace RebootReality.jelycho.GameMode.Standard {
[CreateAssetMenu(menuName = GameConsts.k_AddComponentMenu + "Game Modes/Standard")]
public class StandardGameModeAsset : GameModeAsset {
[SerializeField] StandardGameMode.Config m_Config;
public override IGameMode Create() {
return new StandardGameMode(m_Config);
}
}
}

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@@ -1,150 +1,168 @@
using System; using System.Collections.Generic;
using System.Linq;
using System.Threading;
using Cysharp.Threading.Tasks;
using R3;
using RebootKit.Engine.Main; using RebootKit.Engine.Main;
using RebootKit.Engine.Services.Console; using RebootKit.Engine.Services.Console;
using RebootKit.Engine.Services.Crosshair;
using RebootKit.Engine.Services.GameMode;
using RebootKit.Engine.Services.Simulation; using RebootKit.Engine.Services.Simulation;
using RebootReality.jelycho.Player;
using Unity.Collections;
using Unity.Netcode;
using UnityEngine; using UnityEngine;
using UnityEngine.Assertions;
using Logger = RebootKit.Engine.Foundation.Logger; using Logger = RebootKit.Engine.Foundation.Logger;
namespace RebootReality.jelycho.Main { namespace RebootReality.jelycho.Main {
public static class JelychoConsoleCommands { class PlayerState : INetworkSerializable {
[RCCMD("start", "Starts game mode with given name. Usage: start <game_mode_name> <world_name>")] public ulong clientID;
public static void StartGameMode(string[] args) {
if (args.Length != 3) { public PlayerController Controller;
RR.Console.WriteToOutput($"Usage: {args[0]} <game_mode_name> <world_name>"); public PlayerActor Actor;
public void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReaderWriter { }
}
public class JelychoGame : Game {
static readonly Logger s_Logger = new Logger(nameof(JelychoGame));
[SerializeField] PlayerController m_PlayerControllerPrefab;
[SerializeField] PlayerActor m_PlayerActorPrefab;
[SerializeField] string m_MainWorldID = "dev";
List<PlayerState> m_PlayerStates = new List<PlayerState>();
void Awake() { }
public override void OnDestroy() {
base.OnDestroy();
}
public override void OnNetworkSpawn() {
base.OnNetworkSpawn();
NetworkManager.Singleton.OnClientConnectedCallback += OnClientConnected;
NetworkManager.Singleton.OnClientDisconnectCallback += OnClientStopped;
}
public override void OnNetworkDespawn() {
base.OnNetworkDespawn();
NetworkManager.Singleton.OnClientConnectedCallback -= OnClientConnected;
NetworkManager.Singleton.OnClientDisconnectCallback -= OnClientStopped;
}
void OnClientConnected(ulong clientID) {
s_Logger.Info($"Client {clientID} connected");
if (IsServer) {
s_Logger.Info($"Creating player state for client {clientID}");
PlayerController controller = Instantiate(m_PlayerControllerPrefab);
controller.name = $"PlayerController_{clientID}";
controller.NetworkObject.SpawnAsPlayerObject(clientID);
m_PlayerStates.Add(new PlayerState {
clientID = clientID,
Controller = controller,
});
}
}
void OnClientStopped(ulong clientID) {
s_Logger.Info($"Client {clientID} disconnected");
if (IsServer) {
for (int i = m_PlayerStates.Count - 1; i >= 0; i--) {
if (m_PlayerStates[i].clientID == clientID) {
s_Logger.Info($"Removing player state for client {clientID}");
m_PlayerStates.RemoveAtSwapBack(i);
break;
}
}
}
}
public override void OnWorldLoaded() {
base.OnWorldLoaded();
OnPlayerReadyRpc(NetworkManager.Singleton.LocalClientId);
}
[Rpc(SendTo.Server)]
void OnPlayerReadyRpc(ulong clientID) {
if (!IsServer) {
return; return;
} }
string worldName = args[2]; PlayerActor actor = Instantiate(m_PlayerActorPrefab);
WorldConfigAsset worldConfig = RR.WorldConfigsAssets.FirstOrDefault(t => t.Config.name.Equals(worldName)); actor.name = $"PlayerActor_{clientID}";
if (worldConfig is null) { actor.NetworkObject.SpawnAsPlayerObject(clientID);
RR.Console.WriteToOutput($"World '{worldName}' not found");
return;
}
foreach (GameModeAsset gameModeAsset in RR.GameModesAssets) { PlayerState playerState = GetPlayerState(clientID);
if (gameModeAsset.name == args[1]) { Assert.IsNotNull(playerState);
RR.Console.WriteToOutput($"Starting game mode '{gameModeAsset.name}'"); playerState.Actor = actor;
RR.StartGameMode(gameModeAsset, worldConfig.Config); playerState.Controller.SetActorClientRpc(actor.NetworkObjectId);
return; }
PlayerState GetPlayerState(ulong clientID) {
foreach (PlayerState state in m_PlayerStates) {
if (state.clientID == clientID) {
return state;
} }
} }
RR.Console.WriteToOutput($"Game mode '{args[1]}' not found"); s_Logger.Error($"Player state for client {clientID} not found");
return null;
} }
[RCCMD("gamemodes", "Lists all game modes")] public override void OnWorldUnload() {
public static void GameModes(string[] args) { base.OnWorldUnload();
if (args.Length != 1) {
RR.Console.WriteToOutput($"Usage: {args[0]}");
return;
}
RR.Console.WriteToOutput("Game modes:"); if (IsServer) { }
foreach (GameModeAsset gameModeAsset in RR.GameModesAssets) {
RR.Console.WriteToOutput($" {gameModeAsset.name}");
}
} }
}
public static class JelychoConsoleCommands {
[RCCMD("worlds", "Lists all worlds")] [RCCMD("worlds", "Lists all worlds")]
public static void Worlds(string[] args) { public static void Worlds(string[] args) {
if (args.Length != 1) { if (args.Length != 1) {
RR.Console.WriteToOutput($"Usage: {args[0]}"); RR.WriteToConsole($"Usage: {args[0]}");
return; return;
} }
RR.Console.WriteToOutput("Worlds:"); RR.WriteToConsole("Worlds:");
foreach (WorldConfigAsset worldConfigAsset in RR.WorldConfigsAssets) { foreach (WorldConfigAsset worldConfigAsset in RR.WorldConfigsAssets) {
RR.Console.WriteToOutput($" {worldConfigAsset.Config.name}"); RR.WriteToConsole($" {worldConfigAsset.Config.name}");
} }
} }
[RCCMD("connect", "Connects to a server with given Steam ID. Usage: connect <steam_id>")] [RCCMD("connect", "Connects to a server with given Steam ID. Usage: connect <steam_id>")]
public static void ConnectToServer(string[] args) { public static void ConnectToServer(string[] args) {
RR.Console.WriteToOutput("Connecting to server..."); if (args.Length < 1 || args.Length > 2) {
RR.WriteToConsole($"Usage: {args[0]} <steam_id>");
if (args.Length != 1) {
RR.Console.WriteToOutput($"Usage: {args[0]} <steam_id>");
return; return;
} }
RR.ConnectToLobby(); RR.WriteToConsole("Connecting to server...");
// if (args.Length != 2) {
// RR.Console.WriteToOutput($"Usage: {args[0]} <steam_id>");
// return;
// }
RR.Connect();
} }
[RCCMD("disconnect", "Disconnects from the current server")] [RCCMD("disconnect", "Disconnects from the current server")]
public static void DisconnectFromServer(string[] args) { public static void DisconnectFromServer(string[] args) {
if (args.Length != 1) { if (args.Length != 1) {
RR.Console.WriteToOutput($"Usage: {args[0]}"); RR.WriteToConsole($"Usage: {args[0]}");
return; return;
} }
RR.Disconnect(); RR.Disconnect();
} }
}
public class JelychoGame : IGame { [RCCMD("version", "Displays the current game version")]
static readonly Logger s_Logger = new Logger(nameof(JelychoGame)); public static void GameVersion(string[] args) {
RR.WriteToConsole($"Game version: {Application.version}");
[Serializable]
public class Config {
public string mainMenuWorld = "main_menu";
public string mainGameplayWorld = "dev";
public string standardGameMode = "gm_standard";
}
readonly Config m_Config;
DisposableBag m_DisposableBag;
public JelychoGame(Config config) {
m_Config = config;
m_DisposableBag = new DisposableBag();
}
public async UniTask InitAsync(CancellationToken cancellationToken) {
Screen.SetResolution(1600, 900, FullScreenMode.Windowed);
RR.CreateService<CrosshairService>();
await UniTask.Yield();
}
public void Run() {
RR.GameModes.ActiveGameMode.Subscribe(gameMode => {
if (gameMode == null) {
RR.Console.WriteToOutput("Game mode stopped, loading main menu world");
WorldConfigAsset mainMenuWorldConfigAsset = RR.GetWorldConfigAsset(m_Config.mainMenuWorld);
RR.World.LoadAsync(mainMenuWorldConfigAsset.Config, CancellationToken.None).Forget();
}
})
.AddTo(ref m_DisposableBag);
}
public void Dispose() {
m_DisposableBag.Dispose();
}
public void NewGame() {
NewGameAsync().Forget();
}
async UniTask NewGameAsync() {
RR.HostServer();
await UniTask.WaitForSeconds(0.5f);
s_Logger.Info("Starting new game");
s_Logger.Info($"Is connected: {RR.IsClient()}");
s_Logger.Info($"Is host: {RR.IsHost()}");
GameModeAsset gameModeAsset = RR.GetGameMode(m_Config.standardGameMode);
WorldConfigAsset worldConfigAsset = RR.GetWorldConfigAsset(m_Config.mainGameplayWorld);
RR.StartGameMode(gameModeAsset, worldConfigAsset.Config);
} }
} }
} }

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@@ -1,14 +0,0 @@
using RebootKit.Engine.Main;
using TriInspector;
using UnityEngine;
namespace RebootReality.jelycho.Main {
[CreateAssetMenu(menuName = GameConsts.k_AddComponentMenu + "Jelycho Game")]
public class JelychoGameAsset : GameAsset {
[SerializeField, InlineProperty, HideLabel] JelychoGame.Config m_Config;
public override IGame CreateGame() {
return new JelychoGame(m_Config);
}
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 6db6aab28280422f92077cf32c409b0f
timeCreated: 1746666083

View File

@@ -22,7 +22,8 @@ namespace RebootReality.jelycho.MainMenu {
Button quitButton = root.Q<Button>(k_ButtonQuit); Button quitButton = root.Q<Button>(k_ButtonQuit);
playButton.RegisterCallback<ClickEvent>(e => { playButton.RegisterCallback<ClickEvent>(e => {
RR.Game<JelychoGame>().NewGame(); RR.StartHost();
RR.SetServerWorld("dev");
}); });
settingsButton.RegisterCallback<ClickEvent>(e => OpenSettings()); settingsButton.RegisterCallback<ClickEvent>(e => OpenSettings());
quitButton.RegisterCallback<ClickEvent>(e => Application.Quit()); quitButton.RegisterCallback<ClickEvent>(e => Application.Quit());

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@@ -1,4 +1,5 @@
using RebootKit.Engine.Foundation; using System;
using RebootKit.Engine.Foundation;
using RebootKit.Engine.Services.Simulation.Sensors; using RebootKit.Engine.Services.Simulation.Sensors;
using RebootReality.jelycho.Main; using RebootReality.jelycho.Main;
using Unity.Cinemachine; using Unity.Cinemachine;
@@ -32,8 +33,8 @@ namespace RebootReality.jelycho.Player {
readonly RaycastSensor m_RaycastSensor = new RaycastSensor(); readonly RaycastSensor m_RaycastSensor = new RaycastSensor();
public float Pitch { get; private set; } [NonSerialized] public float Pitch;
public float Yaw { get; private set; } [NonSerialized] public float Yaw;
public ISensor Sensor { public ISensor Sensor {
get { get {

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@@ -1,19 +1,39 @@
using RebootKit.Engine.Extensions; using RebootKit.Engine.Extensions;
using RebootKit.Engine.Foundation; using RebootKit.Engine.Foundation;
using RebootKit.Engine.Main;
using RebootKit.Engine.Services.Simulation; using RebootKit.Engine.Services.Simulation;
using RebootKit.Engine.Simulation;
using Unity.Collections;
using Unity.Mathematics; using Unity.Mathematics;
using Unity.Netcode;
using UnityEngine; using UnityEngine;
using Logger = RebootKit.Engine.Foundation.Logger; using Logger = RebootKit.Engine.Foundation.Logger;
namespace RebootReality.jelycho.Player { namespace RebootReality.jelycho.Player {
public class PlayerActor : Actor { public struct PlayerActorState : INetworkSerializable {
public Vector3 Position;
public Vector3 Velocity;
public float LookPitch;
public float LookYaw;
public bool IsGrounded;
public void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReaderWriter {
serializer.SerializeValue(ref Position);
serializer.SerializeValue(ref Velocity);
serializer.SerializeValue(ref LookPitch);
serializer.SerializeValue(ref LookYaw);
serializer.SerializeValue(ref IsGrounded);
}
}
public class PlayerActor : NetworkBehaviour {
static readonly Logger s_Logger = new Logger(nameof(PlayerActor)); static readonly Logger s_Logger = new Logger(nameof(PlayerActor));
[SerializeField] Animator m_Animator; [SerializeField] Animator m_Animator;
[Header("Movement")] [Header("Movement")]
[SerializeField] PlayerFPPLocomotion m_Locomotion; [SerializeField] PlayerFPPLocomotion m_Locomotion;
[Header("Camera")] [Header("Camera")]
[SerializeField] FPPCamera m_Camera; [SerializeField] FPPCamera m_Camera;
[SerializeField] CameraSpring m_CameraSpring; [SerializeField] CameraSpring m_CameraSpring;
@@ -25,29 +45,32 @@ namespace RebootReality.jelycho.Player {
[SerializeField] float m_RunCameraBobbing = 0.5f; [SerializeField] float m_RunCameraBobbing = 0.5f;
[SerializeField] float m_IdleCameraBobbing = 0.0f; [SerializeField] float m_IdleCameraBobbing = 0.0f;
[SerializeField] float m_CameraBobbingTransitionSpeed = 5.0f; [SerializeField] float m_CameraBobbingTransitionSpeed = 5.0f;
float m_TargetCameraBobbing = 0.0f; float m_TargetCameraBobbing = 0.0f;
float m_CurrentCameraBobbing = 0.0f; float m_CurrentCameraBobbing = 0.0f;
[Header("Character")] [Header("Character")]
[SerializeField] Transform m_CharacterRootTransform; [SerializeField] Transform m_CharacterRootTransform;
[SerializeField] Transform m_HeadBoneTransform; [SerializeField] Transform m_HeadBoneTransform;
[SerializeField] Transform m_HeadAimTargetTransform; [SerializeField] Transform m_HeadAimTargetTransform;
[SerializeField] Transform m_CharacterForwardTransform; [SerializeField] Transform m_CharacterForwardTransform;
[SerializeField, Range(0.0f, 90.0f)] float m_CharacterRotateDeadAngle = 5.0f; [SerializeField, Range(0.0f, 90.0f)] float m_CharacterRotateDeadAngle = 5.0f;
[SerializeField, Range(0.0f, 90.0f)] float m_CharacterRotateSoftAngle = 90.0f; [SerializeField, Range(0.0f, 90.0f)] float m_CharacterRotateSoftAngle = 90.0f;
[SerializeField] float m_CharacterRotateSpeed = 180.0f; [SerializeField] float m_CharacterRotateSpeed = 180.0f;
[SerializeField] float m_CharacterRotateFastSpeed = 720.0f; [SerializeField] float m_CharacterRotateFastSpeed = 720.0f;
float m_CharacterTurnVelocity = 0.0f; float m_CharacterTurnVelocity = 0.0f;
[Header("Dragging")] [Header("Dragging")]
[SerializeField] Transform m_DragGutStartPosition; [SerializeField] Transform m_DragGutStartPosition;
[SerializeField] PhysicsObjectDragger m_PhysicsDragger; [SerializeField] PhysicsObjectDragger m_PhysicsDragger;
[SerializeField] FloatRange m_DragDistanceRange = new FloatRange(1.0f, 5.0f); [SerializeField] FloatRange m_DragDistanceRange = new FloatRange(1.0f, 5.0f);
[Header("Network")]
[SerializeField] float m_MinTeleportDistance = 0.5f;
public float3 LookDirection { public float3 LookDirection {
get { get {
float pitchRad = math.radians(-m_Camera.Pitch); float pitchRad = math.radians(-m_Camera.Pitch);
@@ -58,11 +81,114 @@ namespace RebootReality.jelycho.Player {
} }
} }
public override void OnBeginPlay() { void Start() {
m_CameraSpring.Initialize(); m_CameraSpring.Initialize();
} }
public override void OnTick(float deltaTime) { public override void OnNetworkSpawn() {
base.OnNetworkSpawn();
if (IsOwner) {
SetupAsLocalPlayer();
RR.ClientTick += OnClientTick;
} else {
SetupAsRemotePlayer();
}
}
public override void OnNetworkDespawn() {
base.OnNetworkDespawn();
if (IsOwner) {
RR.ClientTick -= OnClientTick;
}
}
void SetupAsLocalPlayer() {
m_Camera.enabled = true;
m_Camera.Camera.enabled = true;
m_Locomotion.enabled = true;
if (TryGetComponent(out Rigidbody rbody)) {
rbody.isKinematic = false;
}
}
void SetupAsRemotePlayer() {
m_Camera.enabled = false;
m_Camera.Camera.enabled = false;
m_Locomotion.enabled = false;
if (TryGetComponent(out Rigidbody rbody)) {
rbody.isKinematic = true;
}
}
public override void OnGainedOwnership() {
base.OnGainedOwnership();
SetupAsLocalPlayer();
}
public override void OnLostOwnership() {
base.OnLostOwnership();
SetupAsRemotePlayer();
}
void Update() {
if (!IsSpawned) {
return;
}
if (IsOwner) {
OwnerTick();
} else {
RemoteTick();
}
// Character rotation
float3 targetCharacterForward = math.normalize(LookDirection.With(y: 0.0f));
float3 currentCharacterForward = math.normalize(m_CharacterForwardTransform.forward.With(y: 0.0f));
float angleRad =
math.acos(math.clamp(math.dot(targetCharacterForward, currentCharacterForward) / (math.length(targetCharacterForward) * math.length(currentCharacterForward)),
-1f, 1f));
float angleDeg = math.degrees(angleRad);
bool rotateCharacter = false;
float rotateCharacterSpeed = m_CharacterRotateSpeed;
m_CharacterTurnVelocity = 0.0f;
if (math.abs(angleDeg) > m_CharacterRotateDeadAngle) {
if (math.abs(angleDeg) < m_CharacterRotateSoftAngle) {
rotateCharacter = true;
} else {
rotateCharacter = true;
rotateCharacterSpeed = m_CharacterRotateFastSpeed;
}
}
float velocityForward = m_Locomotion.Velocity.z;
if (!rotateCharacter && math.abs(velocityForward) > 0.01f) {
rotateCharacter = true;
}
if (rotateCharacter) {
m_CharacterTurnVelocity = rotateCharacterSpeed * Time.deltaTime;
Vector3 newForward = Vector3.RotateTowards(currentCharacterForward,
targetCharacterForward,
math.radians(m_CharacterTurnVelocity),
0.0f);
m_CharacterForwardTransform.forward = newForward;
}
// Aim Target adjustment
m_HeadAimTargetTransform.position = (float3) m_HeadBoneTransform.position + LookDirection * 5.0f;
}
void OwnerTick() {
// Camera Stuff // Camera Stuff
m_Camera.Tick(); m_Camera.Tick();
@@ -76,63 +202,76 @@ namespace RebootReality.jelycho.Player {
} else { } else {
m_TargetCameraBobbing = m_IdleCameraBobbing; m_TargetCameraBobbing = m_IdleCameraBobbing;
} }
m_CurrentCameraBobbing = Mathf.MoveTowards(m_CurrentCameraBobbing, m_CurrentCameraBobbing = Mathf.MoveTowards(m_CurrentCameraBobbing,
m_TargetCameraBobbing, m_TargetCameraBobbing,
m_CameraBobbingTransitionSpeed * Time.deltaTime); m_CameraBobbingTransitionSpeed * Time.deltaTime);
m_Camera.SetBobbing(m_CurrentCameraBobbing); m_Camera.SetBobbing(m_CurrentCameraBobbing);
Vector3 actorUp = transform.up; m_CameraSpring.UpdateSpring(Time.deltaTime,
Vector3 actorRight = transform.right; m_CharacterForwardTransform.up,
Vector3 actorForward = transform.forward; m_CharacterForwardTransform.right,
m_CameraSpring.UpdateSpring(Time.deltaTime, actorUp, actorRight, actorForward); m_CharacterForwardTransform.forward);
// Character rotation
float3 targetCharacterForward = math.normalize(LookDirection.With(y: 0.0f));
float3 currentCharacterForward = math.normalize(m_CharacterForwardTransform.forward.With(y: 0.0f));
float angleRad = math.acos(math.clamp(math.dot(targetCharacterForward, currentCharacterForward) / (math.length(targetCharacterForward) * math.length(currentCharacterForward)), -1f, 1f));
float angleDeg = math.degrees(angleRad);
bool rotateCharacter = false;
float rotateCharacterSpeed = m_CharacterRotateSpeed;
m_CharacterTurnVelocity = 0.0f;
if (math.abs(angleDeg) > m_CharacterRotateDeadAngle) {
if (math.abs(angleDeg) < m_CharacterRotateSoftAngle) {
rotateCharacter = true;
} else {
rotateCharacter = true;
rotateCharacterSpeed = m_CharacterRotateFastSpeed;
}
}
float velocityForward = m_Locomotion.Velocity.z;
if (!rotateCharacter && math.abs(velocityForward) > 0.01f) { UpdateAnimator(m_Locomotion.Velocity);
rotateCharacter = true;
}
if (rotateCharacter) {
m_CharacterTurnVelocity = rotateCharacterSpeed * deltaTime;
Vector3 newForward = Vector3.RotateTowards(currentCharacterForward,
targetCharacterForward,
math.radians(m_CharacterTurnVelocity),
0.0f);
m_CharacterForwardTransform.forward = newForward;
}
// Aim Target adjustment
m_HeadAimTargetTransform.position = (float3)m_HeadBoneTransform.position + LookDirection * 5.0f;
UpdateAnimator();
} }
public void WarpTo(float3 position) { void RemoteTick() {
m_Locomotion.WarpTo(position); Vector3 targetPosition = m_NetworkState.Position;
if ((transform.position - m_NetworkState.Position).sqrMagnitude <
m_MinTeleportDistance * m_MinTeleportDistance) {
targetPosition = Vector3.MoveTowards(transform.position,
m_NetworkState.Position,
m_Locomotion.runSpeed * Time.deltaTime);
}
m_Locomotion.WarpTo(targetPosition);
m_Camera.Pitch = m_NetworkState.LookPitch;
m_Camera.Yaw = m_NetworkState.LookYaw;
UpdateAnimator(m_NetworkState.Velocity);
} }
void OnClientTick() {
PlayerActorState state = new PlayerActorState {
Position = transform.position,
LookPitch = m_Camera.Pitch,
LookYaw = m_Camera.Yaw,
IsGrounded = m_Locomotion.IsGrounded,
Velocity = m_Locomotion.Velocity
};
UpdatePlayerStateRpc(state);
}
PlayerActorState m_NetworkState;
[Rpc(SendTo.NotMe)]
void UpdatePlayerStateRpc(PlayerActorState state) {
if (IsOwner) {
return;
}
m_NetworkState = state;
}
[ServerRpc(RequireOwnership = false)]
public void WarpToServerRpc(Vector3 position) {
WarpToClientRpc(position);
}
[ClientRpc]
void WarpToClientRpc(Vector3 position) {
if (IsOwner) {
m_Locomotion.WarpTo(position);
} else {
transform.position = position;
}
}
public void SetSprint(bool isSprinting) { public void SetSprint(bool isSprinting) {
m_Locomotion.SetSprint(isSprinting); m_Locomotion.SetSprint(isSprinting);
} }
@@ -144,7 +283,7 @@ namespace RebootReality.jelycho.Player {
public void Look(Vector2 input) { public void Look(Vector2 input) {
m_Camera.Rotate(input.x, input.y); m_Camera.Rotate(input.x, input.y);
} }
public void SetMoveInput(Vector2 input) { public void SetMoveInput(Vector2 input) {
float3 direction = Quaternion.AngleAxis(m_Camera.Yaw, Vector3.up) * float3 direction = Quaternion.AngleAxis(m_Camera.Yaw, Vector3.up) *
new float3(input.x, 0.0f, input.y); new float3(input.x, 0.0f, input.y);
@@ -155,7 +294,7 @@ namespace RebootReality.jelycho.Player {
GameObject pickedGameObject = m_Camera.Sensor.Sense(); GameObject pickedGameObject = m_Camera.Sensor.Sense();
if (pickedGameObject != null && pickedGameObject.TryGetComponent(out Rigidbody rigidbody)) { if (pickedGameObject != null && pickedGameObject.TryGetComponent(out Rigidbody rigidbody)) {
m_PhysicsDragger.Grab(rigidbody); m_PhysicsDragger.Grab(rigidbody);
} }
} }
public void StopDrag() { public void StopDrag() {
@@ -165,7 +304,7 @@ namespace RebootReality.jelycho.Player {
public void PrimaryAction() { public void PrimaryAction() {
m_Animator.SetTrigger(AnimatorParamHashes.Attack); m_Animator.SetTrigger(AnimatorParamHashes.Attack);
} }
public void SecondaryAction() { public void SecondaryAction() {
m_Animator.SetTrigger(AnimatorParamHashes.Block); m_Animator.SetTrigger(AnimatorParamHashes.Block);
} }
@@ -179,9 +318,9 @@ namespace RebootReality.jelycho.Player {
public static readonly int Attack = Animator.StringToHash("Attack"); public static readonly int Attack = Animator.StringToHash("Attack");
public static readonly int Block = Animator.StringToHash("Block"); public static readonly int Block = Animator.StringToHash("Block");
} }
void UpdateAnimator() { void UpdateAnimator(Vector3 velocity) {
Vector3 localVelocity = m_CharacterForwardTransform.InverseTransformDirection(m_Locomotion.Velocity); Vector3 localVelocity = m_CharacterForwardTransform.InverseTransformDirection(velocity);
float forwardNormalized = localVelocity.z / m_Locomotion.runSpeed; float forwardNormalized = localVelocity.z / m_Locomotion.runSpeed;
float rightNormalized = localVelocity.x / m_Locomotion.runSpeed; float rightNormalized = localVelocity.x / m_Locomotion.runSpeed;
@@ -195,7 +334,7 @@ namespace RebootReality.jelycho.Player {
m_Animator.SetFloat(AnimatorParamHashes.VelocityForwardNormalized, forwardNormalized); m_Animator.SetFloat(AnimatorParamHashes.VelocityForwardNormalized, forwardNormalized);
m_Animator.SetFloat(AnimatorParamHashes.VelocityRightNormalized, rightNormalized); m_Animator.SetFloat(AnimatorParamHashes.VelocityRightNormalized, rightNormalized);
m_Animator.SetFloat(AnimatorParamHashes.TurnVelocity, turnVelocity); m_Animator.SetFloat(AnimatorParamHashes.TurnVelocity, turnVelocity);
m_Animator.SetBool(AnimatorParamHashes.IsGrounded, m_Locomotion.IsGrounded); m_Animator.SetBool(AnimatorParamHashes.IsGrounded, m_Locomotion.IsGrounded);
} }
} }

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@@ -1,89 +1,106 @@
using System; using System;
using System.Threading;
using Cysharp.Threading.Tasks;
using RebootKit.Engine.Foundation; using RebootKit.Engine.Foundation;
using RebootKit.Engine.Main; using RebootKit.Engine.Main;
using Unity.Mathematics; using Unity.Mathematics;
using Unity.Netcode;
using UnityEngine; using UnityEngine;
using UnityEngine.AddressableAssets; using UnityEngine.AddressableAssets;
using UnityEngine.InputSystem; using UnityEngine.InputSystem;
using Logger = RebootKit.Engine.Foundation.Logger; using Logger = RebootKit.Engine.Foundation.Logger;
using Object = UnityEngine.Object;
namespace RebootReality.jelycho.Player { namespace RebootReality.jelycho.Player {
public class PlayerController : IController { public class PlayerController : NetworkPlayerController {
readonly Logger m_Logger = new Logger(nameof(PlayerController)); static readonly Logger s_Logger = new Logger(nameof(PlayerController));
readonly Config m_Config;
PlayerActor m_FPPActor; [SerializeField] Config m_Config;
public PlayerController(Config config) { PlayerActor m_Actor;
m_Config = config;
public override void OnNetworkSpawn() {
base.OnNetworkSpawn();
if (IsOwner) {
RR.Input.LockCursor();
RR.Input.EnableControls();
}
} }
public void Dispose() { public override void OnNetworkDespawn() {
base.OnNetworkDespawn();
if (IsOwner) {
RR.Input.UnlockCursor();
RR.Input.DisableControls();
}
} }
public async UniTask OnStart(CancellationToken cancellationToken) { [ClientRpc]
RR.Input.LockCursor(); public void SetActorClientRpc(ulong networkObjectID) {
RR.Input.EnableControls(); if (NetworkManager.Singleton.SpawnManager.SpawnedObjects.TryGetValue(networkObjectID,
out NetworkObject networkObject)) {
m_FPPActor = await RR.World.SpawnActor<PlayerActor>(m_Config.playerActorPrefab, cancellationToken); m_Actor = networkObject.GetComponent<PlayerActor>();
m_FPPActor.IsPlaying = true; s_Logger.Info($"Found Player Actor NetworkObject ID: {networkObjectID}");
} else {
if (RR.World.Context is WorldContext worldContext) { s_Logger.Error($"Failed to find PlayerActor with NetworkObject ID: {networkObjectID}");
m_FPPActor.WarpTo(worldContext.PlayerSpawnPoint.position); m_Actor = null;
} }
await UniTask.Yield(cancellationToken); if (m_Actor is null) {
return;
}
if (IsServer) {
if (RR.World.Context is WorldContext worldContext) {
m_Actor.WarpToServerRpc(worldContext.PlayerSpawnPoint.position);
}
}
} }
public void OnStop() { [ClientRpc]
RR.Input.DisableControls(); public void SetNullActorClientRpc() {
RR.Input.UnlockCursor(); m_Actor = null;
RR.World.KillActor(m_FPPActor);
} }
public void OnTick() { void Update() {
if (m_FPPActor is null) { if (m_Actor is null) {
m_Logger.Error("Player actor is not initialized. Make sure to call OnStart() before OnTick()."); return;
}
if (!IsOwner) {
return; return;
} }
Vector2 lookInput = SensitivityReader.Read(m_Config.lookActionReference.action); Vector2 lookInput = SensitivityReader.Read(m_Config.lookActionReference.action);
m_FPPActor.Look(lookInput * FPPConfig.MouseSensitivity.FloatValue); m_Actor.Look(lookInput * FPPConfig.MouseSensitivity.FloatValue);
Vector2 moveInput = m_Config.moveActionReference.action.ReadValue<Vector2>(); Vector2 moveInput = m_Config.moveActionReference.action.ReadValue<Vector2>();
m_FPPActor.SetMoveInput(moveInput); m_Actor.SetMoveInput(moveInput);
m_FPPActor.SetSprint(m_Config.sprintActionReference.action.IsPressed()); m_Actor.SetSprint(m_Config.sprintActionReference.action.IsPressed());
if (m_Config.jumpActionReference.action.WasPerformedThisFrame()) { if (m_Config.jumpActionReference.action.WasPerformedThisFrame()) {
m_FPPActor.Jump(); m_Actor.Jump();
} }
if (m_Config.dragObjectActionReference.action.WasPressedThisFrame()) { if (m_Config.dragObjectActionReference.action.WasPressedThisFrame()) {
m_FPPActor.StartDrag(); m_Actor.StartDrag();
} }
if (m_Config.dragObjectActionReference.action.WasReleasedThisFrame()) { if (m_Config.dragObjectActionReference.action.WasReleasedThisFrame()) {
m_FPPActor.StopDrag(); m_Actor.StopDrag();
} }
if (m_Config.primaryActionReference.action.WasReleasedThisFrame()) { if (m_Config.primaryActionReference.action.WasReleasedThisFrame()) {
m_FPPActor.PrimaryAction(); m_Actor.PrimaryAction();
} }
if (m_Config.secondaryActionReference.action.WasReleasedThisFrame()) { if (m_Config.secondaryActionReference.action.WasReleasedThisFrame()) {
m_FPPActor.SecondaryAction(); m_Actor.SecondaryAction();
} }
} }
[Serializable] [Serializable]
public class Config { public class Config {
public AssetReferenceT<GameObject> playerActorPrefab;
public InputActionReference moveActionReference; public InputActionReference moveActionReference;
public InputActionReference lookActionReference; public InputActionReference lookActionReference;
public InputActionReference jumpActionReference; public InputActionReference jumpActionReference;

View File

@@ -1,15 +0,0 @@
using RebootKit.Engine.Foundation;
using RebootReality.jelycho.Main;
using UnityEngine;
namespace RebootReality.jelycho.Player {
[CreateAssetMenu(menuName = GameConsts.k_CreateAssetMenu + "Player/Player Controller")]
public class PlayerControllerAsset : ControllerAsset {
[SerializeField] PlayerController.Config m_Config;
public override IController Create() {
PlayerController controller = new PlayerController(m_Config);
return controller;
}
}
}

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using RebootKit.Engine.Services.Simulation; using RebootKit.Engine.Services.Simulation;
using RebootKit.Engine.Simulation;
using RebootReality.jelycho.Ropes; using RebootReality.jelycho.Ropes;
using UnityEngine; using UnityEngine;

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"url": "https://packages.unity.com" "url": "https://packages.unity.com"
@@ -186,16 +186,35 @@
"com.unity.modules.uielements": "1.0.0" "com.unity.modules.uielements": "1.0.0"
} }
}, },
"com.unity.multiplayer.playmode": {
"version": "1.3.3",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.nuget.newtonsoft-json": "2.0.2"
},
"url": "https://packages.unity.com"
},
"com.unity.netcode.gameobjects": {
"version": "2.4.3",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.transport": "2.4.0",
"com.unity.nuget.mono-cecil": "1.11.4"
},
"url": "https://packages.unity.com"
},
"com.unity.nuget.mono-cecil": { "com.unity.nuget.mono-cecil": {
"version": "1.11.4", "version": "1.11.4",
"depth": 2, "depth": 1,
"source": "registry", "source": "registry",
"dependencies": {}, "dependencies": {},
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.nuget.newtonsoft-json": { "com.unity.nuget.newtonsoft-json": {
"version": "3.2.1", "version": "3.2.1",
"depth": 2, "depth": 1,
"source": "registry", "source": "registry",
"dependencies": {}, "dependencies": {},
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
@@ -346,6 +365,17 @@
}, },
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.transport": {
"version": "2.5.1",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.burst": "1.8.12",
"com.unity.collections": "2.2.1",
"com.unity.mathematics": "1.3.1"
},
"url": "https://packages.unity.com"
},
"com.unity.ugui": { "com.unity.ugui": {
"version": "2.0.0", "version": "2.0.0",
"depth": 0, "depth": 0,

View File

@@ -142,7 +142,7 @@ PlayerSettings:
loadStoreDebugModeEnabled: 0 loadStoreDebugModeEnabled: 0
visionOSBundleVersion: 1.0 visionOSBundleVersion: 1.0
tvOSBundleVersion: 1.0 tvOSBundleVersion: 1.0
bundleVersion: 0.1.23 bundleVersion: 0.1.39
preloadedAssets: preloadedAssets:
- {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3} - {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
- {fileID: 11400000, guid: 5e0d3796a45800e429656e78e50c710e, type: 2} - {fileID: 11400000, guid: 5e0d3796a45800e429656e78e50c710e, type: 2}
@@ -828,7 +828,7 @@ PlayerSettings:
webGLCloseOnQuit: 0 webGLCloseOnQuit: 0
webWasm2023: 0 webWasm2023: 0
scriptingDefineSymbols: scriptingDefineSymbols:
Standalone: RR_DEBUG;STEAMWORKS_NET Standalone: RR_DEBUG
additionalCompilerArguments: {} additionalCompilerArguments: {}
platformArchitecture: {} platformArchitecture: {}
scriptingBackend: scriptingBackend:

View File

@@ -0,0 +1,4 @@
{
"PlayerTags": [],
"version": "1.3.3"
}