adding multiplayer

This commit is contained in:
2025-06-30 21:28:11 +02:00
parent f4cd2e47a4
commit a51a7d3c07
44 changed files with 841 additions and 475 deletions

View File

@@ -653,6 +653,7 @@ GameObject:
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- component: {fileID: 7282522638044830840}
- component: {fileID: 2402344678768307677}
@@ -685,6 +686,31 @@ Transform:
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m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1777844635373707840
MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6086846679135428685}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
m_Name:
m_EditorClassIdentifier:
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InScenePlacedSourceGlobalObjectIdHash: 0
DeferredDespawnTick: 0
Ownership: 1
AlwaysReplicateAsRoot: 0
SynchronizeTransform: 0
ActiveSceneSynchronization: 0
SceneMigrationSynchronization: 0
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AutoObjectParentSync: 0
SyncOwnerTransformWhenParented: 0
AllowOwnerToParent: 0
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@@ -697,11 +723,7 @@ MonoBehaviour:
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m_Name:
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m_Camera: {fileID: 7282522638044830840}
@@ -1311,12 +1333,7 @@ PrefabInstance:
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propertyPath: m_WarningMessage
value: "\nBinding warning: Some generic clip(s) animate transforms that are
already bound by a Humanoid avatar. These transforms can only be changed
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