adding multiplayer
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@@ -1,4 +1,5 @@
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using RebootKit.Engine.Foundation;
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using System;
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using RebootKit.Engine.Foundation;
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using RebootKit.Engine.Services.Simulation.Sensors;
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using RebootReality.jelycho.Main;
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using Unity.Cinemachine;
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@@ -32,8 +33,8 @@ namespace RebootReality.jelycho.Player {
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readonly RaycastSensor m_RaycastSensor = new RaycastSensor();
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public float Pitch { get; private set; }
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public float Yaw { get; private set; }
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[NonSerialized] public float Pitch;
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[NonSerialized] public float Yaw;
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public ISensor Sensor {
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get {
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