adding multiplayer
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
using RebootKit.Engine.Services.Simulation;
|
||||
using RebootKit.Engine.Simulation;
|
||||
using RebootReality.jelycho.Main;
|
||||
using UnityEngine;
|
||||
|
||||
@@ -13,7 +14,7 @@ namespace RebootReality.jelycho.Abilities {
|
||||
public void RemoveAbility(AbilityEffect ability) {
|
||||
}
|
||||
|
||||
public override void OnTick(float deltaTime) {
|
||||
public override void Tick(float deltaTime) {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user