adding multiplayer

This commit is contained in:
2025-06-30 21:28:11 +02:00
parent f4cd2e47a4
commit a51a7d3c07
44 changed files with 841 additions and 475 deletions

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@@ -1,4 +1,5 @@
using RebootKit.Engine.Services.Simulation;
using RebootKit.Engine.Simulation;
using RebootReality.jelycho.Main;
using UnityEngine;
@@ -13,7 +14,7 @@ namespace RebootReality.jelycho.Abilities {
public void RemoveAbility(AbilityEffect ability) {
}
public override void OnTick(float deltaTime) {
public override void Tick(float deltaTime) {
}
}

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@@ -1,4 +1,5 @@
using RebootKit.Engine.Services.Simulation;
using RebootKit.Engine.Simulation;
namespace RebootReality.jelycho.Beacons {
public class BeaconActor : Actor {

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@@ -1,4 +1,5 @@
using RebootKit.Engine.Services.Simulation;
using RebootKit.Engine.Simulation;
using RebootReality.jelycho.Main;
using UnityEngine;
using UnityEngine.AI;

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 2eebc735c0624eadb3b5fc5a7cc611d7
timeCreated: 1746878778

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 408f07fbb2a14c019e5fc3324a24454c
timeCreated: 1746878783

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@@ -1,59 +0,0 @@
using System;
using System.Threading;
using Cysharp.Threading.Tasks;
using RebootKit.Engine.Foundation;
using RebootKit.Engine.Main;
using RebootKit.Engine.Services.GameMode;
using RebootKit.Engine.Services.Simulation;
using RebootReality.jelycho.Player;
using UnityEngine.AddressableAssets;
namespace RebootReality.jelycho.GameMode.Standard {
public class StandardGameMode : IGameMode {
[Serializable]
public class Config {
public PlayerControllerAsset playerControllerAsset;
public AssetReferenceGameObject playerPrefab;
public WorldConfigAsset worldConfig;
}
Config m_Config;
[Inject] DIContext m_DIContext;
CancellationTokenSource m_DisposeCancellationTokenSource = new CancellationTokenSource();
ControllersManager<IController> m_ControllersManager;
PlayerController m_PlayerController;
public StandardGameMode(Config config) {
m_Config = config;
m_ControllersManager = new ControllersManager<IController>(m_DisposeCancellationTokenSource.Token);
}
public async UniTask OnInit(CancellationToken cancellationToken) {
await RR.World.LoadAsync(m_Config.worldConfig.Config, cancellationToken);
m_ControllersManager.Add(m_Config.playerControllerAsset);
m_PlayerController = m_ControllersManager.Get<PlayerController>();
}
public void OnStart() {
m_ControllersManager.Start(m_DisposeCancellationTokenSource.Token).Forget();
}
public void OnStop() {
m_ControllersManager.Stop();
}
public void Dispose() {
m_DisposeCancellationTokenSource.Cancel();
}
public void OnTick() {
m_ControllersManager.Tick();
}
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 83af58c3064e420687c37222c18c472e
timeCreated: 1746878772

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@@ -1,14 +0,0 @@
using RebootKit.Engine.Services.GameMode;
using RebootReality.jelycho.Main;
using UnityEngine;
namespace RebootReality.jelycho.GameMode.Standard {
[CreateAssetMenu(menuName = GameConsts.k_AddComponentMenu + "Game Modes/Standard")]
public class StandardGameModeAsset : GameModeAsset {
[SerializeField] StandardGameMode.Config m_Config;
public override IGameMode Create() {
return new StandardGameMode(m_Config);
}
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 1a6162ffd783458ba697dcc1e1c40bea
timeCreated: 1746879123

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@@ -1,150 +1,168 @@
using System;
using System.Linq;
using System.Threading;
using Cysharp.Threading.Tasks;
using R3;
using System.Collections.Generic;
using RebootKit.Engine.Main;
using RebootKit.Engine.Services.Console;
using RebootKit.Engine.Services.Crosshair;
using RebootKit.Engine.Services.GameMode;
using RebootKit.Engine.Services.Simulation;
using RebootReality.jelycho.Player;
using Unity.Collections;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.Assertions;
using Logger = RebootKit.Engine.Foundation.Logger;
namespace RebootReality.jelycho.Main {
public static class JelychoConsoleCommands {
[RCCMD("start", "Starts game mode with given name. Usage: start <game_mode_name> <world_name>")]
public static void StartGameMode(string[] args) {
if (args.Length != 3) {
RR.Console.WriteToOutput($"Usage: {args[0]} <game_mode_name> <world_name>");
class PlayerState : INetworkSerializable {
public ulong clientID;
public PlayerController Controller;
public PlayerActor Actor;
public void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReaderWriter { }
}
public class JelychoGame : Game {
static readonly Logger s_Logger = new Logger(nameof(JelychoGame));
[SerializeField] PlayerController m_PlayerControllerPrefab;
[SerializeField] PlayerActor m_PlayerActorPrefab;
[SerializeField] string m_MainWorldID = "dev";
List<PlayerState> m_PlayerStates = new List<PlayerState>();
void Awake() { }
public override void OnDestroy() {
base.OnDestroy();
}
public override void OnNetworkSpawn() {
base.OnNetworkSpawn();
NetworkManager.Singleton.OnClientConnectedCallback += OnClientConnected;
NetworkManager.Singleton.OnClientDisconnectCallback += OnClientStopped;
}
public override void OnNetworkDespawn() {
base.OnNetworkDespawn();
NetworkManager.Singleton.OnClientConnectedCallback -= OnClientConnected;
NetworkManager.Singleton.OnClientDisconnectCallback -= OnClientStopped;
}
void OnClientConnected(ulong clientID) {
s_Logger.Info($"Client {clientID} connected");
if (IsServer) {
s_Logger.Info($"Creating player state for client {clientID}");
PlayerController controller = Instantiate(m_PlayerControllerPrefab);
controller.name = $"PlayerController_{clientID}";
controller.NetworkObject.SpawnAsPlayerObject(clientID);
m_PlayerStates.Add(new PlayerState {
clientID = clientID,
Controller = controller,
});
}
}
void OnClientStopped(ulong clientID) {
s_Logger.Info($"Client {clientID} disconnected");
if (IsServer) {
for (int i = m_PlayerStates.Count - 1; i >= 0; i--) {
if (m_PlayerStates[i].clientID == clientID) {
s_Logger.Info($"Removing player state for client {clientID}");
m_PlayerStates.RemoveAtSwapBack(i);
break;
}
}
}
}
public override void OnWorldLoaded() {
base.OnWorldLoaded();
OnPlayerReadyRpc(NetworkManager.Singleton.LocalClientId);
}
[Rpc(SendTo.Server)]
void OnPlayerReadyRpc(ulong clientID) {
if (!IsServer) {
return;
}
string worldName = args[2];
WorldConfigAsset worldConfig = RR.WorldConfigsAssets.FirstOrDefault(t => t.Config.name.Equals(worldName));
if (worldConfig is null) {
RR.Console.WriteToOutput($"World '{worldName}' not found");
return;
}
PlayerActor actor = Instantiate(m_PlayerActorPrefab);
actor.name = $"PlayerActor_{clientID}";
actor.NetworkObject.SpawnAsPlayerObject(clientID);
foreach (GameModeAsset gameModeAsset in RR.GameModesAssets) {
if (gameModeAsset.name == args[1]) {
RR.Console.WriteToOutput($"Starting game mode '{gameModeAsset.name}'");
RR.StartGameMode(gameModeAsset, worldConfig.Config);
return;
PlayerState playerState = GetPlayerState(clientID);
Assert.IsNotNull(playerState);
playerState.Actor = actor;
playerState.Controller.SetActorClientRpc(actor.NetworkObjectId);
}
PlayerState GetPlayerState(ulong clientID) {
foreach (PlayerState state in m_PlayerStates) {
if (state.clientID == clientID) {
return state;
}
}
RR.Console.WriteToOutput($"Game mode '{args[1]}' not found");
s_Logger.Error($"Player state for client {clientID} not found");
return null;
}
[RCCMD("gamemodes", "Lists all game modes")]
public static void GameModes(string[] args) {
if (args.Length != 1) {
RR.Console.WriteToOutput($"Usage: {args[0]}");
return;
}
public override void OnWorldUnload() {
base.OnWorldUnload();
RR.Console.WriteToOutput("Game modes:");
foreach (GameModeAsset gameModeAsset in RR.GameModesAssets) {
RR.Console.WriteToOutput($" {gameModeAsset.name}");
}
if (IsServer) { }
}
}
public static class JelychoConsoleCommands {
[RCCMD("worlds", "Lists all worlds")]
public static void Worlds(string[] args) {
if (args.Length != 1) {
RR.Console.WriteToOutput($"Usage: {args[0]}");
RR.WriteToConsole($"Usage: {args[0]}");
return;
}
RR.Console.WriteToOutput("Worlds:");
RR.WriteToConsole("Worlds:");
foreach (WorldConfigAsset worldConfigAsset in RR.WorldConfigsAssets) {
RR.Console.WriteToOutput($" {worldConfigAsset.Config.name}");
RR.WriteToConsole($" {worldConfigAsset.Config.name}");
}
}
[RCCMD("connect", "Connects to a server with given Steam ID. Usage: connect <steam_id>")]
public static void ConnectToServer(string[] args) {
RR.Console.WriteToOutput("Connecting to server...");
if (args.Length != 1) {
RR.Console.WriteToOutput($"Usage: {args[0]} <steam_id>");
if (args.Length < 1 || args.Length > 2) {
RR.WriteToConsole($"Usage: {args[0]} <steam_id>");
return;
}
RR.ConnectToLobby();
RR.WriteToConsole("Connecting to server...");
// if (args.Length != 2) {
// RR.Console.WriteToOutput($"Usage: {args[0]} <steam_id>");
// return;
// }
RR.Connect();
}
[RCCMD("disconnect", "Disconnects from the current server")]
public static void DisconnectFromServer(string[] args) {
if (args.Length != 1) {
RR.Console.WriteToOutput($"Usage: {args[0]}");
RR.WriteToConsole($"Usage: {args[0]}");
return;
}
RR.Disconnect();
}
}
public class JelychoGame : IGame {
static readonly Logger s_Logger = new Logger(nameof(JelychoGame));
[Serializable]
public class Config {
public string mainMenuWorld = "main_menu";
public string mainGameplayWorld = "dev";
public string standardGameMode = "gm_standard";
}
readonly Config m_Config;
DisposableBag m_DisposableBag;
public JelychoGame(Config config) {
m_Config = config;
m_DisposableBag = new DisposableBag();
}
public async UniTask InitAsync(CancellationToken cancellationToken) {
Screen.SetResolution(1600, 900, FullScreenMode.Windowed);
RR.CreateService<CrosshairService>();
await UniTask.Yield();
}
public void Run() {
RR.GameModes.ActiveGameMode.Subscribe(gameMode => {
if (gameMode == null) {
RR.Console.WriteToOutput("Game mode stopped, loading main menu world");
WorldConfigAsset mainMenuWorldConfigAsset = RR.GetWorldConfigAsset(m_Config.mainMenuWorld);
RR.World.LoadAsync(mainMenuWorldConfigAsset.Config, CancellationToken.None).Forget();
}
})
.AddTo(ref m_DisposableBag);
}
public void Dispose() {
m_DisposableBag.Dispose();
}
public void NewGame() {
NewGameAsync().Forget();
}
async UniTask NewGameAsync() {
RR.HostServer();
await UniTask.WaitForSeconds(0.5f);
s_Logger.Info("Starting new game");
s_Logger.Info($"Is connected: {RR.IsClient()}");
s_Logger.Info($"Is host: {RR.IsHost()}");
GameModeAsset gameModeAsset = RR.GetGameMode(m_Config.standardGameMode);
WorldConfigAsset worldConfigAsset = RR.GetWorldConfigAsset(m_Config.mainGameplayWorld);
RR.StartGameMode(gameModeAsset, worldConfigAsset.Config);
[RCCMD("version", "Displays the current game version")]
public static void GameVersion(string[] args) {
RR.WriteToConsole($"Game version: {Application.version}");
}
}
}

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@@ -1,14 +0,0 @@
using RebootKit.Engine.Main;
using TriInspector;
using UnityEngine;
namespace RebootReality.jelycho.Main {
[CreateAssetMenu(menuName = GameConsts.k_AddComponentMenu + "Jelycho Game")]
public class JelychoGameAsset : GameAsset {
[SerializeField, InlineProperty, HideLabel] JelychoGame.Config m_Config;
public override IGame CreateGame() {
return new JelychoGame(m_Config);
}
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 6db6aab28280422f92077cf32c409b0f
timeCreated: 1746666083

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@@ -22,7 +22,8 @@ namespace RebootReality.jelycho.MainMenu {
Button quitButton = root.Q<Button>(k_ButtonQuit);
playButton.RegisterCallback<ClickEvent>(e => {
RR.Game<JelychoGame>().NewGame();
RR.StartHost();
RR.SetServerWorld("dev");
});
settingsButton.RegisterCallback<ClickEvent>(e => OpenSettings());
quitButton.RegisterCallback<ClickEvent>(e => Application.Quit());

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@@ -1,4 +1,5 @@
using RebootKit.Engine.Foundation;
using System;
using RebootKit.Engine.Foundation;
using RebootKit.Engine.Services.Simulation.Sensors;
using RebootReality.jelycho.Main;
using Unity.Cinemachine;
@@ -32,8 +33,8 @@ namespace RebootReality.jelycho.Player {
readonly RaycastSensor m_RaycastSensor = new RaycastSensor();
public float Pitch { get; private set; }
public float Yaw { get; private set; }
[NonSerialized] public float Pitch;
[NonSerialized] public float Yaw;
public ISensor Sensor {
get {

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@@ -1,19 +1,39 @@
using RebootKit.Engine.Extensions;
using RebootKit.Engine.Foundation;
using RebootKit.Engine.Main;
using RebootKit.Engine.Services.Simulation;
using RebootKit.Engine.Simulation;
using Unity.Collections;
using Unity.Mathematics;
using Unity.Netcode;
using UnityEngine;
using Logger = RebootKit.Engine.Foundation.Logger;
namespace RebootReality.jelycho.Player {
public class PlayerActor : Actor {
public struct PlayerActorState : INetworkSerializable {
public Vector3 Position;
public Vector3 Velocity;
public float LookPitch;
public float LookYaw;
public bool IsGrounded;
public void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReaderWriter {
serializer.SerializeValue(ref Position);
serializer.SerializeValue(ref Velocity);
serializer.SerializeValue(ref LookPitch);
serializer.SerializeValue(ref LookYaw);
serializer.SerializeValue(ref IsGrounded);
}
}
public class PlayerActor : NetworkBehaviour {
static readonly Logger s_Logger = new Logger(nameof(PlayerActor));
[SerializeField] Animator m_Animator;
[Header("Movement")]
[SerializeField] PlayerFPPLocomotion m_Locomotion;
[Header("Camera")]
[SerializeField] FPPCamera m_Camera;
[SerializeField] CameraSpring m_CameraSpring;
@@ -25,29 +45,32 @@ namespace RebootReality.jelycho.Player {
[SerializeField] float m_RunCameraBobbing = 0.5f;
[SerializeField] float m_IdleCameraBobbing = 0.0f;
[SerializeField] float m_CameraBobbingTransitionSpeed = 5.0f;
float m_TargetCameraBobbing = 0.0f;
float m_CurrentCameraBobbing = 0.0f;
[Header("Character")]
[SerializeField] Transform m_CharacterRootTransform;
[SerializeField] Transform m_HeadBoneTransform;
[SerializeField] Transform m_HeadAimTargetTransform;
[SerializeField] Transform m_CharacterForwardTransform;
[SerializeField, Range(0.0f, 90.0f)] float m_CharacterRotateDeadAngle = 5.0f;
[SerializeField, Range(0.0f, 90.0f)] float m_CharacterRotateSoftAngle = 90.0f;
[SerializeField] float m_CharacterRotateSpeed = 180.0f;
[SerializeField] float m_CharacterRotateFastSpeed = 720.0f;
float m_CharacterTurnVelocity = 0.0f;
[Header("Dragging")]
[SerializeField] Transform m_DragGutStartPosition;
[SerializeField] PhysicsObjectDragger m_PhysicsDragger;
[SerializeField] FloatRange m_DragDistanceRange = new FloatRange(1.0f, 5.0f);
[Header("Network")]
[SerializeField] float m_MinTeleportDistance = 0.5f;
public float3 LookDirection {
get {
float pitchRad = math.radians(-m_Camera.Pitch);
@@ -58,11 +81,114 @@ namespace RebootReality.jelycho.Player {
}
}
public override void OnBeginPlay() {
void Start() {
m_CameraSpring.Initialize();
}
public override void OnTick(float deltaTime) {
public override void OnNetworkSpawn() {
base.OnNetworkSpawn();
if (IsOwner) {
SetupAsLocalPlayer();
RR.ClientTick += OnClientTick;
} else {
SetupAsRemotePlayer();
}
}
public override void OnNetworkDespawn() {
base.OnNetworkDespawn();
if (IsOwner) {
RR.ClientTick -= OnClientTick;
}
}
void SetupAsLocalPlayer() {
m_Camera.enabled = true;
m_Camera.Camera.enabled = true;
m_Locomotion.enabled = true;
if (TryGetComponent(out Rigidbody rbody)) {
rbody.isKinematic = false;
}
}
void SetupAsRemotePlayer() {
m_Camera.enabled = false;
m_Camera.Camera.enabled = false;
m_Locomotion.enabled = false;
if (TryGetComponent(out Rigidbody rbody)) {
rbody.isKinematic = true;
}
}
public override void OnGainedOwnership() {
base.OnGainedOwnership();
SetupAsLocalPlayer();
}
public override void OnLostOwnership() {
base.OnLostOwnership();
SetupAsRemotePlayer();
}
void Update() {
if (!IsSpawned) {
return;
}
if (IsOwner) {
OwnerTick();
} else {
RemoteTick();
}
// Character rotation
float3 targetCharacterForward = math.normalize(LookDirection.With(y: 0.0f));
float3 currentCharacterForward = math.normalize(m_CharacterForwardTransform.forward.With(y: 0.0f));
float angleRad =
math.acos(math.clamp(math.dot(targetCharacterForward, currentCharacterForward) / (math.length(targetCharacterForward) * math.length(currentCharacterForward)),
-1f, 1f));
float angleDeg = math.degrees(angleRad);
bool rotateCharacter = false;
float rotateCharacterSpeed = m_CharacterRotateSpeed;
m_CharacterTurnVelocity = 0.0f;
if (math.abs(angleDeg) > m_CharacterRotateDeadAngle) {
if (math.abs(angleDeg) < m_CharacterRotateSoftAngle) {
rotateCharacter = true;
} else {
rotateCharacter = true;
rotateCharacterSpeed = m_CharacterRotateFastSpeed;
}
}
float velocityForward = m_Locomotion.Velocity.z;
if (!rotateCharacter && math.abs(velocityForward) > 0.01f) {
rotateCharacter = true;
}
if (rotateCharacter) {
m_CharacterTurnVelocity = rotateCharacterSpeed * Time.deltaTime;
Vector3 newForward = Vector3.RotateTowards(currentCharacterForward,
targetCharacterForward,
math.radians(m_CharacterTurnVelocity),
0.0f);
m_CharacterForwardTransform.forward = newForward;
}
// Aim Target adjustment
m_HeadAimTargetTransform.position = (float3) m_HeadBoneTransform.position + LookDirection * 5.0f;
}
void OwnerTick() {
// Camera Stuff
m_Camera.Tick();
@@ -76,63 +202,76 @@ namespace RebootReality.jelycho.Player {
} else {
m_TargetCameraBobbing = m_IdleCameraBobbing;
}
m_CurrentCameraBobbing = Mathf.MoveTowards(m_CurrentCameraBobbing,
m_TargetCameraBobbing,
m_CameraBobbingTransitionSpeed * Time.deltaTime);
m_Camera.SetBobbing(m_CurrentCameraBobbing);
Vector3 actorUp = transform.up;
Vector3 actorRight = transform.right;
Vector3 actorForward = transform.forward;
m_CameraSpring.UpdateSpring(Time.deltaTime, actorUp, actorRight, actorForward);
// Character rotation
float3 targetCharacterForward = math.normalize(LookDirection.With(y: 0.0f));
float3 currentCharacterForward = math.normalize(m_CharacterForwardTransform.forward.With(y: 0.0f));
float angleRad = math.acos(math.clamp(math.dot(targetCharacterForward, currentCharacterForward) / (math.length(targetCharacterForward) * math.length(currentCharacterForward)), -1f, 1f));
float angleDeg = math.degrees(angleRad);
m_CameraSpring.UpdateSpring(Time.deltaTime,
m_CharacterForwardTransform.up,
m_CharacterForwardTransform.right,
m_CharacterForwardTransform.forward);
bool rotateCharacter = false;
float rotateCharacterSpeed = m_CharacterRotateSpeed;
m_CharacterTurnVelocity = 0.0f;
if (math.abs(angleDeg) > m_CharacterRotateDeadAngle) {
if (math.abs(angleDeg) < m_CharacterRotateSoftAngle) {
rotateCharacter = true;
} else {
rotateCharacter = true;
rotateCharacterSpeed = m_CharacterRotateFastSpeed;
}
}
float velocityForward = m_Locomotion.Velocity.z;
if (!rotateCharacter && math.abs(velocityForward) > 0.01f) {
rotateCharacter = true;
}
if (rotateCharacter) {
m_CharacterTurnVelocity = rotateCharacterSpeed * deltaTime;
Vector3 newForward = Vector3.RotateTowards(currentCharacterForward,
targetCharacterForward,
math.radians(m_CharacterTurnVelocity),
0.0f);
m_CharacterForwardTransform.forward = newForward;
}
// Aim Target adjustment
m_HeadAimTargetTransform.position = (float3)m_HeadBoneTransform.position + LookDirection * 5.0f;
UpdateAnimator();
UpdateAnimator(m_Locomotion.Velocity);
}
public void WarpTo(float3 position) {
m_Locomotion.WarpTo(position);
void RemoteTick() {
Vector3 targetPosition = m_NetworkState.Position;
if ((transform.position - m_NetworkState.Position).sqrMagnitude <
m_MinTeleportDistance * m_MinTeleportDistance) {
targetPosition = Vector3.MoveTowards(transform.position,
m_NetworkState.Position,
m_Locomotion.runSpeed * Time.deltaTime);
}
m_Locomotion.WarpTo(targetPosition);
m_Camera.Pitch = m_NetworkState.LookPitch;
m_Camera.Yaw = m_NetworkState.LookYaw;
UpdateAnimator(m_NetworkState.Velocity);
}
void OnClientTick() {
PlayerActorState state = new PlayerActorState {
Position = transform.position,
LookPitch = m_Camera.Pitch,
LookYaw = m_Camera.Yaw,
IsGrounded = m_Locomotion.IsGrounded,
Velocity = m_Locomotion.Velocity
};
UpdatePlayerStateRpc(state);
}
PlayerActorState m_NetworkState;
[Rpc(SendTo.NotMe)]
void UpdatePlayerStateRpc(PlayerActorState state) {
if (IsOwner) {
return;
}
m_NetworkState = state;
}
[ServerRpc(RequireOwnership = false)]
public void WarpToServerRpc(Vector3 position) {
WarpToClientRpc(position);
}
[ClientRpc]
void WarpToClientRpc(Vector3 position) {
if (IsOwner) {
m_Locomotion.WarpTo(position);
} else {
transform.position = position;
}
}
public void SetSprint(bool isSprinting) {
m_Locomotion.SetSprint(isSprinting);
}
@@ -144,7 +283,7 @@ namespace RebootReality.jelycho.Player {
public void Look(Vector2 input) {
m_Camera.Rotate(input.x, input.y);
}
public void SetMoveInput(Vector2 input) {
float3 direction = Quaternion.AngleAxis(m_Camera.Yaw, Vector3.up) *
new float3(input.x, 0.0f, input.y);
@@ -155,7 +294,7 @@ namespace RebootReality.jelycho.Player {
GameObject pickedGameObject = m_Camera.Sensor.Sense();
if (pickedGameObject != null && pickedGameObject.TryGetComponent(out Rigidbody rigidbody)) {
m_PhysicsDragger.Grab(rigidbody);
}
}
}
public void StopDrag() {
@@ -165,7 +304,7 @@ namespace RebootReality.jelycho.Player {
public void PrimaryAction() {
m_Animator.SetTrigger(AnimatorParamHashes.Attack);
}
public void SecondaryAction() {
m_Animator.SetTrigger(AnimatorParamHashes.Block);
}
@@ -179,9 +318,9 @@ namespace RebootReality.jelycho.Player {
public static readonly int Attack = Animator.StringToHash("Attack");
public static readonly int Block = Animator.StringToHash("Block");
}
void UpdateAnimator() {
Vector3 localVelocity = m_CharacterForwardTransform.InverseTransformDirection(m_Locomotion.Velocity);
void UpdateAnimator(Vector3 velocity) {
Vector3 localVelocity = m_CharacterForwardTransform.InverseTransformDirection(velocity);
float forwardNormalized = localVelocity.z / m_Locomotion.runSpeed;
float rightNormalized = localVelocity.x / m_Locomotion.runSpeed;
@@ -195,7 +334,7 @@ namespace RebootReality.jelycho.Player {
m_Animator.SetFloat(AnimatorParamHashes.VelocityForwardNormalized, forwardNormalized);
m_Animator.SetFloat(AnimatorParamHashes.VelocityRightNormalized, rightNormalized);
m_Animator.SetFloat(AnimatorParamHashes.TurnVelocity, turnVelocity);
m_Animator.SetBool(AnimatorParamHashes.IsGrounded, m_Locomotion.IsGrounded);
}
}

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@@ -1,89 +1,106 @@
using System;
using System.Threading;
using Cysharp.Threading.Tasks;
using RebootKit.Engine.Foundation;
using RebootKit.Engine.Main;
using Unity.Mathematics;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.InputSystem;
using Logger = RebootKit.Engine.Foundation.Logger;
using Object = UnityEngine.Object;
namespace RebootReality.jelycho.Player {
public class PlayerController : IController {
readonly Logger m_Logger = new Logger(nameof(PlayerController));
readonly Config m_Config;
public class PlayerController : NetworkPlayerController {
static readonly Logger s_Logger = new Logger(nameof(PlayerController));
PlayerActor m_FPPActor;
[SerializeField] Config m_Config;
public PlayerController(Config config) {
m_Config = config;
PlayerActor m_Actor;
public override void OnNetworkSpawn() {
base.OnNetworkSpawn();
if (IsOwner) {
RR.Input.LockCursor();
RR.Input.EnableControls();
}
}
public void Dispose() {
public override void OnNetworkDespawn() {
base.OnNetworkDespawn();
if (IsOwner) {
RR.Input.UnlockCursor();
RR.Input.DisableControls();
}
}
public async UniTask OnStart(CancellationToken cancellationToken) {
RR.Input.LockCursor();
RR.Input.EnableControls();
m_FPPActor = await RR.World.SpawnActor<PlayerActor>(m_Config.playerActorPrefab, cancellationToken);
m_FPPActor.IsPlaying = true;
if (RR.World.Context is WorldContext worldContext) {
m_FPPActor.WarpTo(worldContext.PlayerSpawnPoint.position);
[ClientRpc]
public void SetActorClientRpc(ulong networkObjectID) {
if (NetworkManager.Singleton.SpawnManager.SpawnedObjects.TryGetValue(networkObjectID,
out NetworkObject networkObject)) {
m_Actor = networkObject.GetComponent<PlayerActor>();
s_Logger.Info($"Found Player Actor NetworkObject ID: {networkObjectID}");
} else {
s_Logger.Error($"Failed to find PlayerActor with NetworkObject ID: {networkObjectID}");
m_Actor = null;
}
await UniTask.Yield(cancellationToken);
if (m_Actor is null) {
return;
}
if (IsServer) {
if (RR.World.Context is WorldContext worldContext) {
m_Actor.WarpToServerRpc(worldContext.PlayerSpawnPoint.position);
}
}
}
public void OnStop() {
RR.Input.DisableControls();
RR.Input.UnlockCursor();
RR.World.KillActor(m_FPPActor);
[ClientRpc]
public void SetNullActorClientRpc() {
m_Actor = null;
}
public void OnTick() {
if (m_FPPActor is null) {
m_Logger.Error("Player actor is not initialized. Make sure to call OnStart() before OnTick().");
void Update() {
if (m_Actor is null) {
return;
}
if (!IsOwner) {
return;
}
Vector2 lookInput = SensitivityReader.Read(m_Config.lookActionReference.action);
m_FPPActor.Look(lookInput * FPPConfig.MouseSensitivity.FloatValue);
m_Actor.Look(lookInput * FPPConfig.MouseSensitivity.FloatValue);
Vector2 moveInput = m_Config.moveActionReference.action.ReadValue<Vector2>();
m_FPPActor.SetMoveInput(moveInput);
m_Actor.SetMoveInput(moveInput);
m_FPPActor.SetSprint(m_Config.sprintActionReference.action.IsPressed());
m_Actor.SetSprint(m_Config.sprintActionReference.action.IsPressed());
if (m_Config.jumpActionReference.action.WasPerformedThisFrame()) {
m_FPPActor.Jump();
m_Actor.Jump();
}
if (m_Config.dragObjectActionReference.action.WasPressedThisFrame()) {
m_FPPActor.StartDrag();
m_Actor.StartDrag();
}
if (m_Config.dragObjectActionReference.action.WasReleasedThisFrame()) {
m_FPPActor.StopDrag();
m_Actor.StopDrag();
}
if (m_Config.primaryActionReference.action.WasReleasedThisFrame()) {
m_FPPActor.PrimaryAction();
m_Actor.PrimaryAction();
}
if (m_Config.secondaryActionReference.action.WasReleasedThisFrame()) {
m_FPPActor.SecondaryAction();
m_Actor.SecondaryAction();
}
}
[Serializable]
public class Config {
public AssetReferenceT<GameObject> playerActorPrefab;
public InputActionReference moveActionReference;
public InputActionReference lookActionReference;
public InputActionReference jumpActionReference;

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@@ -1,15 +0,0 @@
using RebootKit.Engine.Foundation;
using RebootReality.jelycho.Main;
using UnityEngine;
namespace RebootReality.jelycho.Player {
[CreateAssetMenu(menuName = GameConsts.k_CreateAssetMenu + "Player/Player Controller")]
public class PlayerControllerAsset : ControllerAsset {
[SerializeField] PlayerController.Config m_Config;
public override IController Create() {
PlayerController controller = new PlayerController(m_Config);
return controller;
}
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: a96eb98c0051478f95c5ee18399ec93f
timeCreated: 1744662807

View File

@@ -1,4 +1,5 @@
using RebootKit.Engine.Services.Simulation;
using RebootKit.Engine.Simulation;
using RebootReality.jelycho.Ropes;
using UnityEngine;