working on charging and quick attacks
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@@ -96,7 +96,7 @@ GameObject:
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m_Component:
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- component: {fileID: 6661496247832138833}
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m_Layer: 7
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m_Name: hand_right_slot
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m_Name: hand_right_slot_egg
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@@ -110,13 +110,13 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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GameObject:
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m_ObjectHideFlags: 0
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@@ -741,10 +741,14 @@ MonoBehaviour:
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syncRotation: 0
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syncScale: 0
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m_AttachmentSockets:
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- socketName: hand_right
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- socketName: egg
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root: {fileID: 6661496247832138833}
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localPosition: {x: 0, y: 0, z: 0}
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localRotation: {x: 0, y: 0, z: 0, w: 0}
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- socketName: dagger
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localPosition: {x: 0, y: 0, z: 0}
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localRotation: {x: 0, y: 0, z: 0, w: 0}
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m_Animator: {fileID: 134164689146528362}
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m_Locomotion: {fileID: 3055557605397218987}
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m_Camera: {fileID: 7282522638044830840}
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@@ -763,12 +767,6 @@ MonoBehaviour:
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m_CharacterRotateSpeed: 180
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m_CharacterRotateFastSpeed: 720
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m_HandsLayerIndex: 2
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m_ItemTypeHandsAnimations: []
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m_DefaultItemHandsAnimations:
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itemType: 0
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idle: Right_Hand_Hold_Idle
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charging: Right_Hand_Hold_Charged
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chargedUse: Right_Hand_Hold_Throw
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m_HandsIdleStateName: Hands Locomotion
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m_DragGutStartPosition: {fileID: 0}
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m_PhysicsDragger: {fileID: 2402344678768307677}
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@@ -805,8 +803,12 @@ MonoBehaviour:
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m_PitchMax: 80
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m_BobbingFrequency: 1
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m_BobbingAmplitude: 1
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m_ShakeFrequency: 1
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m_ShakeAmplitude: 1
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m_PickDistance: 5
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m_PickLayer:
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serializedVersion: 2
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@@ -1092,7 +1094,7 @@ MonoBehaviour:
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AmplitudeGain: 1
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FrequencyGain: 1
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@@ -1214,6 +1216,37 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 3163379227286582809}
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m_Layer: 7
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m_Name: hand_right_slot_dagger
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_GameObject: {fileID: 9111957051878017424}
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m_LocalScale: {x: 1, y: 1, z: 1}
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PrefabInstance:
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@@ -1750,6 +1783,9 @@ PrefabInstance:
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