working on charging and quick attacks
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@@ -49,22 +49,50 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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<SourceActorPath>k__BackingField:
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<ActorID>k__BackingField: 4851955581397251236
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<ActorStaticID>k__BackingField: 5248754592638867461
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<ActorID>k__BackingField: 13476
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m_ActorName: DEV Dagger
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actorRigidbody: {fileID: 695493513755002537}
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m_OverrideActorColliders: []
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m_SetKinematicOnMount: 1
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m_DisableCollidersOnMount: 1
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transformSyncMode: 11
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syncTransform: 1
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syncPosition: 1
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syncRotation: 1
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syncScale: 0
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m_AttachmentSockets: []
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<Config>k__BackingField:
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itemType: 2
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icon: {fileID: -137324388, guid: 72d716a5a5f582f43b585b9599f6ecf2, type: 3}
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characterEquippedMountSlotName: hand_right
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isChargeable: 0
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chargeDuration: 0.5
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characterEquippedMountSlotName: dagger
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idleAnimation: RH_Dagger_Idle
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chargingAnimation: RH_Dagger_Heavy_Charged
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chargedUseAnimation: RH_Dagger_Heavy_Attack
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quickAttacksAnimations:
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- RH_Dagger_Light_Attack_1
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- RH_Dagger_Light_Attack_2
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- RH_Dagger_Light_Attack_3
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- RH_Dagger_Light_Attack_4
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blockAnimation: RH_Dagger_Block
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canQuickAttack: 1
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quickAttackAction:
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rid: 6725240543990252292
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canBlock: 0
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isChargeable: 1
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minChargeDuration: 0.5
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maxChargeDuration: 2
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chargeCooldown: 1
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chargeAction:
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rid: 6725240539245969495
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m_HighlightEffect: {fileID: 6192756147651944583}
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references:
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version: 2
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RefIds:
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- rid: 6725240539245969495
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type: {class: HeavySlashAttackChargeAttack, ns: RebootReality.jelycho.Items, asm: RebootReality.jelycho}
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data:
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- rid: 6725240543990252292
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type: {class: ItemQuickAttackAction, ns: RebootReality.jelycho.Items, asm: RebootReality.jelycho}
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data:
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--- !u!54 &695493513755002537
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Rigidbody:
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m_ObjectHideFlags: 0
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