bugfix: camera stuttering when humbie touched the player

This commit is contained in:
2025-10-18 21:57:30 +02:00
parent b04369531b
commit 9f0a889eb0

View File

@@ -450,8 +450,10 @@ namespace RebootReality.jelycho.Player {
} else {
InterpolateActorState(deltaTime);
}
}
TickCharacterRotation(deltaTime);
void LateUpdate() {
TickCharacterRotation(Time.deltaTime);
}
protected override void OnActorCommandServer(ulong senderID, ActorCommand actorCommand) {
@@ -656,13 +658,12 @@ namespace RebootReality.jelycho.Player {
m_CurrentCameraBobbing = Mathf.MoveTowards(m_CurrentCameraBobbing,
m_TargetCameraBobbing,
m_CameraBobbingTransitionSpeed * deltaTime);
//m_Camera.SetBobbing(m_CurrentCameraBobbing);
m_Camera.SetBobbing(m_CurrentCameraBobbing);
m_Camera.SetBobbing(0.0f);
// m_CameraSpring.UpdateSpring(deltaTime,
// m_CharacterForwardTransform.up,
// m_CharacterForwardTransform.right,
// m_CharacterForwardTransform.forward);
m_CameraSpring.UpdateSpring(deltaTime,
m_CharacterForwardTransform.up,
m_CharacterForwardTransform.right,
m_CharacterForwardTransform.forward);
}
void SenseInteractable() {
@@ -881,7 +882,6 @@ namespace RebootReality.jelycho.Player {
}
// Aim Target adjustment
// @BUG: when humbie interacts with a player then a camera is shaking
m_HeadAimTargetTransform.position = (float3) m_HeadBoneTransform.position + LookDirection * 5.0f;
}