bugfix: camera stuttering when humbie touched the player
This commit is contained in:
@@ -450,8 +450,10 @@ namespace RebootReality.jelycho.Player {
|
|||||||
} else {
|
} else {
|
||||||
InterpolateActorState(deltaTime);
|
InterpolateActorState(deltaTime);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
TickCharacterRotation(deltaTime);
|
|
||||||
|
void LateUpdate() {
|
||||||
|
TickCharacterRotation(Time.deltaTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnActorCommandServer(ulong senderID, ActorCommand actorCommand) {
|
protected override void OnActorCommandServer(ulong senderID, ActorCommand actorCommand) {
|
||||||
@@ -656,13 +658,12 @@ namespace RebootReality.jelycho.Player {
|
|||||||
m_CurrentCameraBobbing = Mathf.MoveTowards(m_CurrentCameraBobbing,
|
m_CurrentCameraBobbing = Mathf.MoveTowards(m_CurrentCameraBobbing,
|
||||||
m_TargetCameraBobbing,
|
m_TargetCameraBobbing,
|
||||||
m_CameraBobbingTransitionSpeed * deltaTime);
|
m_CameraBobbingTransitionSpeed * deltaTime);
|
||||||
//m_Camera.SetBobbing(m_CurrentCameraBobbing);
|
m_Camera.SetBobbing(m_CurrentCameraBobbing);
|
||||||
|
|
||||||
m_Camera.SetBobbing(0.0f);
|
m_CameraSpring.UpdateSpring(deltaTime,
|
||||||
// m_CameraSpring.UpdateSpring(deltaTime,
|
m_CharacterForwardTransform.up,
|
||||||
// m_CharacterForwardTransform.up,
|
m_CharacterForwardTransform.right,
|
||||||
// m_CharacterForwardTransform.right,
|
m_CharacterForwardTransform.forward);
|
||||||
// m_CharacterForwardTransform.forward);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SenseInteractable() {
|
void SenseInteractable() {
|
||||||
@@ -881,7 +882,6 @@ namespace RebootReality.jelycho.Player {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Aim Target adjustment
|
// Aim Target adjustment
|
||||||
// @BUG: when humbie interacts with a player then a camera is shaking
|
|
||||||
m_HeadAimTargetTransform.position = (float3) m_HeadBoneTransform.position + LookDirection * 5.0f;
|
m_HeadAimTargetTransform.position = (float3) m_HeadBoneTransform.position + LookDirection * 5.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user