fixed input controls asset duplication

This commit is contained in:
2025-06-18 17:23:50 +02:00
parent cd3c67419b
commit 7b9470598b
13 changed files with 233 additions and 47 deletions

View File

@@ -66,10 +66,10 @@ namespace RebootReality.jelycho.Main {
public class JelychoGame : IGame {
[Serializable]
public class Config {
public WorldConfigAsset mainMenuWorldConfig;
public GameModeAsset standardGameMode;
public WorldConfigAsset worldAstek;
public string mainMenuWorld = "main_menu";
public string mainGameplayWorld = "dev";
public string standardGameMode = "gm_standard";
}
readonly Config m_Config;
@@ -90,7 +90,9 @@ namespace RebootReality.jelycho.Main {
RR.GameModes.ActiveGameMode.Subscribe(gameMode => {
if (gameMode == null) {
RR.Console.WriteToOutput("Game mode stopped, loading main menu world");
RR.World.LoadAsync(m_Config.mainMenuWorldConfig.Config, CancellationToken.None).Forget();
WorldConfigAsset mainMenuWorldConfigAsset = RR.GetWorldConfigAsset(m_Config.mainMenuWorld);
RR.World.LoadAsync(mainMenuWorldConfigAsset.Config, CancellationToken.None).Forget();
}
})
.AddTo(ref m_DisposableBag);
@@ -101,7 +103,10 @@ namespace RebootReality.jelycho.Main {
}
public void NewGame() {
RR.StartGameMode(m_Config.standardGameMode, m_Config.worldAstek.Config);
GameModeAsset gameModeAsset = RR.GetGameMode(m_Config.standardGameMode);
WorldConfigAsset worldConfigAsset = RR.GetWorldConfigAsset(m_Config.mainGameplayWorld);
RR.StartGameMode(gameModeAsset, worldConfigAsset.Config);
}
}
}