fixed input controls asset duplication
This commit is contained in:
@@ -43,6 +43,11 @@ MonoBehaviour:
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: f991e9abd9a53ee4b94b329a5ce96cb2
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m_Address: Assets/jelycho/Input/controls_jelycho.inputactions
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FlaggedDuringContentUpdateRestriction: 0
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m_ReadOnly: 0
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m_Settings: {fileID: 11400000, guid: 93969247b34433f44bfa755967945828, type: 2}
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Binary file not shown.
164
Assets/AddressableAssetsData/link.xml
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164
Assets/AddressableAssetsData/link.xml
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@@ -0,0 +1,164 @@
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<linker>
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<assembly fullname="RebootKit.Engine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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</assembly>
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<type fullname="RebootReality.jelycho.MainMenu.MainMenuController" preserve="all" />
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<type fullname="RebootReality.jelycho.Player.CameraSpring" preserve="all" />
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<type fullname="RebootReality.jelycho.Player.FPPCamera" preserve="all" />
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<type fullname="RebootReality.jelycho.Player.PlayerActor" preserve="all" />
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<type fullname="RebootReality.jelycho.Player.PlayerControllerAsset" preserve="all" />
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<type fullname="RebootReality.jelycho.Player.PlayerFPPLocomotion" preserve="all" />
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<type fullname="RebootReality.jelycho.Ropes.RopesSpawnerTest" preserve="all" />
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<type fullname="RebootReality.jelycho.WorldContext" preserve="all" />
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<type fullname="RebootReality.jelycho.ZombieActor" preserve="all" />
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<type fullname="RebootReality.jelycho.GameMode.Standard.StandardGameMode/Config" preserve="nothing" serialized="true" />
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<type fullname="RebootReality.jelycho.Player.PlayerController/Config" preserve="nothing" serialized="true" />
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</assembly>
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<type fullname="UnityEngine.Animations.Rigging.MultiAimConstraint" preserve="all" />
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<type fullname="UnityEngine.Animations.Rigging.OverrideTransform" preserve="all" />
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<type fullname="UnityEngine.Animations.Rigging.Rig" preserve="all" />
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<type fullname="UnityEngine.Animations.Rigging.RigBuilder" preserve="all" />
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<type fullname="UnityEngine.Animations.Rigging.MultiAimConstraintData" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.Animations.Rigging.OverrideTransformData" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.Animations.Rigging.OverrideTransformData/Space" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.Animations.Rigging.RigEffectorData" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.Animations.Rigging.RigEffectorData/Style" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.Animations.Rigging.RigLayer" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.Animations.Rigging.Vector3Bool" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.Animations.Rigging.WeightedTransform" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.Animations.Rigging.WeightedTransformArray" preserve="nothing" serialized="true" />
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</assembly>
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<assembly fullname="Unity.Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="Unity.Cinemachine.CinemachineBasicMultiChannelPerlin" preserve="all" />
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<type fullname="Unity.Cinemachine.CinemachineCamera" preserve="all" />
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<type fullname="Unity.Cinemachine.NoiseSettings" preserve="all" />
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<type fullname="Unity.Cinemachine.CameraTarget" preserve="nothing" serialized="true" />
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<type fullname="Unity.Cinemachine.LensSettings" preserve="nothing" serialized="true" />
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<type fullname="Unity.Cinemachine.LensSettings/PhysicalSettings" preserve="nothing" serialized="true" />
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<type fullname="Unity.Cinemachine.NoiseSettings/NoiseParams" preserve="nothing" serialized="true" />
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<type fullname="Unity.Cinemachine.NoiseSettings/TransformNoiseParams" preserve="nothing" serialized="true" />
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<type fullname="Unity.Cinemachine.PrioritySettings" preserve="nothing" serialized="true" />
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</assembly>
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<assembly fullname="Unity.InputSystem, Version=1.13.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.InputSystem.InputActionAsset" preserve="all" />
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<type fullname="UnityEngine.InputSystem.InputActionReference" preserve="all" />
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<type fullname="UnityEngine.InputSystem.InputAction" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.InputSystem.InputActionMap" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.InputSystem.InputBinding" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.Rendering.VolumeProfile" preserve="all" />
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<type fullname="UnityEngine.Rendering.ClampedFloatParameter" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.Rendering.ClampedIntParameter" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.Rendering.ColorParameter" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.Rendering.MinFloatParameter" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.Rendering.TextureParameter" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.Rendering.Vector2Parameter" preserve="nothing" serialized="true" />
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</assembly>
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<assembly fullname="Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.Rendering.Universal.MotionBlur" preserve="all" />
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<type fullname="UnityEngine.Rendering.Universal.Tonemapping" preserve="all" />
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<type fullname="UnityEngine.Rendering.Universal.UniversalAdditionalLightData" preserve="all" />
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<type fullname="UnityEngine.Rendering.Universal.Vignette" preserve="all" />
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<type fullname="UnityEngine.Rendering.Universal.DownscaleParameter" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.Rendering.Universal.HDRACESPresetParameter" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.Rendering.Universal.MotionBlurModeParameter" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.Rendering.Universal.MotionBlurQualityParameter" preserve="nothing" serialized="true" />
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</assembly>
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<assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
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<type fullname="UnityEngine.Animator" preserve="all" />
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<type fullname="UnityEngine.Avatar" preserve="all" />
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<type fullname="UnityEngine.RuntimeAnimatorController" preserve="all" />
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<type fullname="UnityEngine.GameObject" preserve="all" />
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<type fullname="UnityEngine.Light" preserve="all" />
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<type fullname="UnityEngine.LightmapSettings" preserve="all" />
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<type fullname="UnityEngine.LineRenderer" preserve="all" />
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<type fullname="UnityEngine.Material" preserve="all" />
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<type fullname="UnityEngine.Mesh" preserve="all" />
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<type fullname="UnityEngine.MeshFilter" preserve="all" />
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<type fullname="UnityEngine.MeshRenderer" preserve="all" />
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<type fullname="UnityEngine.Texture2D" preserve="all" />
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<type fullname="UnityEngine.Transform" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.BoxCollider" preserve="all" />
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<type fullname="UnityEngine.CapsuleCollider" preserve="all" />
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<type fullname="UnityEngine.FixedJoint" preserve="all" />
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<type fullname="UnityEngine.MeshCollider" preserve="all" />
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<type fullname="UnityEngine.Rigidbody" preserve="all" />
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<assembly fullname="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.UIElements.StyleSheet/ImportStruct" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.UIElements.StyleSheets.Dimension" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.UIElements.StyleSheets.ScalableImage" preserve="nothing" serialized="true" />
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</assembly>
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</linker>
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7
Assets/AddressableAssetsData/link.xml.meta
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7
Assets/AddressableAssetsData/link.xml.meta
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: f92b0d5c81fe77c44a47cf0a886cd5c5
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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