astek should be 'playable', kinda...
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@@ -56,39 +56,35 @@ namespace RebootReality.jelycho.Player {
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return;
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}
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// if (IsOwner) {
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m_Actor.SetupAsOwner();
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m_Actor.SetupAsOwner();
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m_OwnerActorDisposableBag.Dispose();
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m_OwnerActorDisposableBag = new DisposableBag();
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m_OwnerActorDisposableBag.Dispose();
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m_OwnerActorDisposableBag = new DisposableBag();
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m_Actor.TargetInteractable.Subscribe(interactable => {
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m_Interactable?.SetHighlight(false);
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m_Actor.TargetInteractable.Subscribe(interactable => {
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m_Interactable?.SetHighlight(false);
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if (m_TargetInteractableLabelDisposable != null) {
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m_TargetInteractableLabelDisposable.Dispose();
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m_TargetInteractableLabelDisposable = null;
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}
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if (m_TargetInteractableLabelDisposable != null) {
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m_TargetInteractableLabelDisposable.Dispose();
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m_TargetInteractableLabelDisposable = null;
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}
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m_Interactable = interactable;
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m_Interactable?.SetHighlight(true);
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m_Interactable = interactable;
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m_Interactable?.SetHighlight(true);
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if (interactable is Actor interactableActor) {
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m_TargetInteractableLabelDisposable =
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m_HUD.ObjectsLabels.CreateLabel(interactableActor.transform,
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interactableActor.ActorName);
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}
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})
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.AddTo(ref m_OwnerActorDisposableBag);
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if (interactable is Actor interactableActor) {
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m_TargetInteractableLabelDisposable =
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m_HUD.ObjectsLabels.CreateLabel(interactableActor.transform,
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interactableActor.ActorName);
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}
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})
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.AddTo(ref m_OwnerActorDisposableBag);
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m_HUD.SetPlayerActor(m_Actor);
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// }
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m_HUD.SetPlayerActor(m_Actor);
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// if (IsServer) {
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// if (RR.World.Context is WorldContext worldContext) {
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// m_Actor.WarpTo(worldContext.PlayerSpawnPoint.position);
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// }
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// }
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if (RR.World.Context is WorldContext worldContext) {
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m_Actor.WarpTo(worldContext.PlayerSpawnPoint.position);
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}
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}
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protected override void OnUnpossessActor(Actor actor) {
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@@ -123,7 +119,7 @@ namespace RebootReality.jelycho.Player {
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if (m_Config.kickActionReference.action.WasReleasedThisFrame()) {
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m_Actor.Kick();
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}
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if (m_Config.primaryActionReference.action.WasPressedThisFrame()) {
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m_Actor.BeginPrimaryAction();
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}
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