astek should be 'playable', kinda...
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@@ -852,8 +852,8 @@ namespace RebootReality.jelycho.Player {
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float newYaw = Mathf.MoveTowardsAngle(m_Locomotion.YawRotation,
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m_Camera.Yaw,
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45.0f);
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s_Logger.Info($"YAW: {newYaw}");
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m_CharacterTurnVelocity);
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// s_Logger.Info($"YAW: {newYaw}");
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m_Locomotion.YawRotation = newYaw;
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}
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