VolumetricFog 2.0

This commit is contained in:
Bartek
2025-10-13 14:55:32 +02:00
parent c5f574b05c
commit 59d14633a5
59 changed files with 827 additions and 192 deletions

View File

@@ -0,0 +1,65 @@
using UnityEngine;
[ExecuteAlways]
public class FogNoiseGenerator : MonoBehaviour
{
public Material targetMaterial;
public string propertyName = "_FogNoise";
public int size = 64;
public float scale = 0.05f;
public int seed = 1337;
void Start() { if (Application.isPlaying) Generate(); }
[ContextMenu("Generate Noise")]
public void Generate()
{
if (targetMaterial == null) { Debug.LogWarning("No target material set"); return; }
var tex = CreatePerlin3D(size, scale, seed);
tex.wrapMode = TextureWrapMode.Repeat;
tex.filterMode = FilterMode.Trilinear;
tex.Apply();
targetMaterial.SetTexture(propertyName, tex);
Debug.Log("Generated Texture3D and assigned to material");
}
static Texture3D CreatePerlin3D(int size, float scale, int seed)
{
var tex = new Texture3D(size, size, size, TextureFormat.RGBA32, false);
var cols = new Color[size * size * size];
var rng = new System.Random(seed);
float ox = (float)rng.NextDouble() * 10000f, oy = (float)rng.NextDouble() * 10000f, oz = (float)rng.NextDouble() * 10000f;
int idx = 0;
for (int z = 0; z < size; z++)
{
float wz = (z + oz) * scale;
for (int y = 0; y < size; y++)
{
float wy = (y + oy) * scale;
for (int x = 0; x < size; x++)
{
float wx = (x + ox) * scale;
float n = FractalPerlin(wx, wy, wz, 3);
cols[idx++] = new Color(n, n, n, n);
}
}
}
tex.SetPixels(cols);
return tex;
}
static float FractalPerlin(float x, float y, float z, int octaves)
{
float amp = 1f, freq = 1f, sum = 0f, max = 0f;
for (int i = 0; i < octaves; i++)
{
sum += amp * Mathf.PerlinNoise(x * freq, y * freq);
sum += amp * Mathf.PerlinNoise(y * freq, z * freq);
sum += amp * Mathf.PerlinNoise(z * freq, x * freq);
max += 3f * amp;
amp *= 0.5f;
freq *= 2f;
}
return Mathf.Clamp01(sum / max);
}
}