working on steam multiplayer
This commit is contained in:
@@ -169,7 +169,7 @@ MonoBehaviour:
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m_WorldUpAxis: 2
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m_MaintainOffset: 0
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m_ConstrainedAxes:
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x: 1
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x: 0
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y: 1
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z: 0
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--- !u!1 &1983664058802278619
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@@ -545,8 +545,8 @@ MonoBehaviour:
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transform: {fileID: 0}
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weight: 0
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m_Offset: {x: 0, y: 0, z: 0}
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m_MinLimit: -45
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m_MaxLimit: 45
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m_MinLimit: -20
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m_MaxLimit: 20
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m_AimAxis: 4
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m_UpAxis: 2
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m_WorldUpType: 0
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@@ -555,7 +555,7 @@ MonoBehaviour:
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m_MaintainOffset: 0
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m_ConstrainedAxes:
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x: 1
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y: 1
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y: 0
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z: 0
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--- !u!1 &5676754449618046431
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GameObject:
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@@ -566,9 +566,9 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 8014384043901115190}
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- component: {fileID: 8715525475363827866}
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- component: {fileID: 8531226034841258401}
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m_Layer: 0
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m_Name: Foot Left IK
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m_Name: Left Arm Rest
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@@ -586,10 +586,11 @@ Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children:
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- {fileID: 3084798835676300500}
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m_Father: {fileID: 5180453452427343145}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &8715525475363827866
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--- !u!114 &8531226034841258401
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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@@ -598,21 +599,51 @@ MonoBehaviour:
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m_GameObject: {fileID: 5676754449618046431}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: aeda7bfbf984f2a4da5ab4b8967b115d, type: 3}
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m_Script: {fileID: 11500000, guid: e3c430f382484144e925c097c2d33cfe, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Weight: 1
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m_Data:
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m_Root: {fileID: 0}
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m_Mid: {fileID: 0}
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m_Tip: {fileID: 0}
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m_Target: {fileID: 0}
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m_Hint: {fileID: 0}
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m_TargetPositionWeight: 1
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m_TargetRotationWeight: 1
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m_HintWeight: 1
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m_MaintainTargetPositionOffset: 0
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m_MaintainTargetRotationOffset: 0
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m_ConstrainedObject: {fileID: 66317331002764483}
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m_SourceObjects:
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m_Length: 1
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m_Item0:
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transform: {fileID: 3084798835676300500}
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weight: 1
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m_Item1:
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transform: {fileID: 0}
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weight: 0
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m_Item2:
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transform: {fileID: 0}
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weight: 0
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m_Item3:
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transform: {fileID: 0}
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weight: 0
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m_Item4:
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transform: {fileID: 0}
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weight: 0
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m_Item5:
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transform: {fileID: 0}
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weight: 0
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m_Item6:
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transform: {fileID: 0}
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weight: 0
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m_Item7:
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transform: {fileID: 0}
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weight: 0
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m_Offset: {x: 0, y: 0, z: 0}
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m_MinLimit: -180
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m_MaxLimit: 180
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m_AimAxis: 2
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m_UpAxis: 4
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m_WorldUpType: 0
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m_WorldUpObject: {fileID: 0}
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m_WorldUpAxis: 2
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m_MaintainOffset: 0
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m_ConstrainedAxes:
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x: 1
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y: 1
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z: 1
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--- !u!1 &6086846679135428685
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GameObject:
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m_ObjectHideFlags: 0
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@@ -870,7 +901,7 @@ Transform:
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m_GameObject: {fileID: 6133802031166091545}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -1.425, y: 0.904, z: 0.85}
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m_LocalPosition: {x: 0, y: 0.209, z: 0.85}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -900,13 +931,13 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6960540633905036714}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0.34663126, z: -0, w: 0.9380015}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 7761779135599839476}
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m_LocalEulerAnglesHint: {x: 0, y: -40.563, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &7887986861182861129
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GameObject:
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m_ObjectHideFlags: 0
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@@ -1087,6 +1118,37 @@ MonoBehaviour:
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x: 1
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y: 1
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z: 1
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--- !u!1 &8602796543922544418
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 3084798835676300500}
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m_Layer: 0
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m_Name: Arm Target
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &3084798835676300500
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8602796543922544418}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 8014384043901115190}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1001 &5815892847420407803
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PrefabInstance:
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m_ObjectHideFlags: 0
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@@ -1249,7 +1311,12 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 5866666021909216657, guid: e74130c49b009364f90d176af44766be, type: 3}
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propertyPath: m_WarningMessage
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value:
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value: "\nBinding warning: Some generic clip(s) animate transforms that are
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already bound by a Humanoid avatar. These transforms can only be changed
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by Humanoid clips.\n\tTransform 'mixamorig:Spine1'\n\tTransform 'mixamorig:Head'\n\tTransform
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'mixamorig:Hips'\n\tTransform 'mixamorig:Spine2'\n\tTransform 'mixamorig:Neck'\n\tTransform
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'mixamorig:Spine'\n\tTransform 'mixamorig:Spine1'\n\tTransform 'mixamorig:Head'\n\tTransform
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'mixamorig:Hips'\n\tTransform 'mixamorig:Spine2'\n\tand more ..."
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objectReference: {fileID: 0}
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- target: {fileID: 5866666021909216657, guid: e74130c49b009364f90d176af44766be, type: 3}
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propertyPath: m_ApplyRootMotion
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@@ -311,7 +311,7 @@ AnimatorStateMachine:
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m_Position: {x: 340, y: 130, z: 0}
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- serializedVersion: 1
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m_State: {fileID: -8396421346802500550}
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m_Position: {x: 356.19574, y: 383.26083, z: 0}
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m_Position: {x: 360, y: 380, z: 0}
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m_ChildStateMachines: []
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m_AnyStateTransitions:
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- {fileID: 1582007811057979629}
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@@ -321,7 +321,7 @@ AnimatorStateMachine:
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m_StateMachineBehaviours: []
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m_AnyStatePosition: {x: 20, y: 380, z: 0}
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m_EntryPosition: {x: 50, y: 120, z: 0}
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m_ExitPosition: {x: 650, y: 340, z: 0}
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m_ExitPosition: {x: 640, y: 380, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_DefaultState: {fileID: 400375029870675044}
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--- !u!1102 &-1370786679102677242
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