something is no yes

This commit is contained in:
2025-08-31 20:47:08 +02:00
parent fb1c3f8290
commit 224d55aec6
44 changed files with 11265 additions and 128 deletions

View File

@@ -1,31 +1,24 @@
using RebootKit.Engine.Simulation;
using RebootReality.jelycho.Enemies;
using RebootKit.Engine.Main;
using RebootKit.Engine.Simulation;
using RebootReality.jelycho.Player;
using UnityEngine;
namespace RebootReality.jelycho.Items {
public class ItemQuickAttackAction : IItemQuickAttackAction {
static readonly Collider[] s_CollidersBuffer = new Collider[512];
public void Attack(Actor attacker, ItemActor itemActor) {
if (RR.World.Context is not WorldContext worldContext) {
return;
}
PlayerActor playerActor = attacker as PlayerActor;
if (playerActor == null) {
return;
}
Vector3 attackPosition = playerActor.GetAttackPosition();
float attackRadius = 1.0f;
int count = Physics.OverlapSphereNonAlloc(attackPosition, 3.0f, s_CollidersBuffer);
for (int i = 0; i < count; ++i) {
if (s_CollidersBuffer[i].TryGetComponent(out IKillable killable)) {
Actor killableActor = killable as Actor;
if (killableActor == attacker) {
continue;
}
playerActor.DealDamage(killable);
}
}
worldContext.HitboxManager.HitSphere(attackPosition, attackRadius, attacker, itemActor.Config.baseDamage);
}
}
}