working on humbies ai
This commit is contained in:
@@ -6,6 +6,7 @@ using RebootKit.Engine.Extensions;
|
||||
using RebootKit.Engine.Main;
|
||||
using RebootKit.Engine.Network;
|
||||
using RebootKit.Engine.Simulation;
|
||||
using RebootReality.jelycho.Beacons;
|
||||
using RebootReality.jelycho.Player;
|
||||
using TriInspector;
|
||||
using Unity.Mathematics;
|
||||
@@ -61,33 +62,65 @@ namespace RebootReality.jelycho.Enemies {
|
||||
}
|
||||
}
|
||||
|
||||
public class ZombieBlackboard {
|
||||
public ZombieActor Self;
|
||||
class ZombiePickVictim : IStrategy {
|
||||
public BehaviourNode.Status Process(Actor target, float dt) {
|
||||
if (target is not ZombieActor zombie) {
|
||||
return BehaviourNode.Status.Failure;
|
||||
}
|
||||
|
||||
Debug.Log("Picking victim");
|
||||
|
||||
Actor victim = zombie.FindNewVictim();
|
||||
if (victim == null) {
|
||||
return BehaviourNode.Status.Failure;
|
||||
}
|
||||
|
||||
return BehaviourNode.Status.Success;
|
||||
}
|
||||
}
|
||||
|
||||
class ZombieGoToPlayer : IStrategy {
|
||||
public BehaviourNode.Status Process(Actor target, float dt) {
|
||||
if (target is not ZombieActor zombie) {
|
||||
return BehaviourNode.Status.Failure;
|
||||
}
|
||||
|
||||
Debug.Log("Goto player");
|
||||
|
||||
if (!zombie.HasTravelDestination) {
|
||||
float3 victimPos = zombie.Victim.transform.position;
|
||||
float dstToVictimSq = math.distancesq(victimPos, zombie.transform.position);
|
||||
|
||||
if (dstToVictimSq < 1.0f) {
|
||||
return BehaviourNode.Status.Success;
|
||||
}
|
||||
|
||||
zombie.GoTo(victimPos);
|
||||
return BehaviourNode.Status.Running;
|
||||
}
|
||||
|
||||
return BehaviourNode.Status.Running;
|
||||
}
|
||||
}
|
||||
|
||||
[DeclareBoxGroup("Body parts")]
|
||||
[DeclareBoxGroup("Animations")]
|
||||
public class ZombieActor : Actor, IKillable {
|
||||
static readonly Logger s_Logger = new Logger(nameof(ZombieActor));
|
||||
|
||||
static readonly int s_MovementSpeedHash = Animator.StringToHash("MovementSpeed");
|
||||
|
||||
enum AIState {
|
||||
Idle,
|
||||
Dead,
|
||||
AttackBase,
|
||||
AttackCharacter,
|
||||
PanicEscape,
|
||||
Berserk
|
||||
}
|
||||
|
||||
[SerializeField] AnimancerComponent m_Animancer;
|
||||
|
||||
[SerializeField] NavMeshAgent m_NavAgent;
|
||||
public NavMeshAgent NavAgent {
|
||||
get {
|
||||
return m_NavAgent;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializeField] Collider m_RootCollider;
|
||||
[SerializeField] Rigidbody[] m_RagdollRigidbodies;
|
||||
|
||||
[SerializeField] float m_MaxAttackDistance = 1.0f;
|
||||
[SerializeField] float m_MaxAttackDistance = 2.0f;
|
||||
[SerializeField] float m_LoseInterestMinDistance = 10.0f;
|
||||
[SerializeField] ulong m_BaseDamage = 10;
|
||||
[SerializeField] float m_AttackDelay = 1.0f;
|
||||
@@ -97,31 +130,50 @@ namespace RebootReality.jelycho.Enemies {
|
||||
[SerializeField, Group("Body parts")] ZombieBodyPart m_RightArm;
|
||||
[SerializeField, Group("Body parts")] ZombieBodyPart m_LeftLeg;
|
||||
[SerializeField, Group("Body parts")] ZombieBodyPart m_RightLeg;
|
||||
|
||||
AIState m_State = AIState.Idle;
|
||||
|
||||
PlayerActor m_PlayerTarget;
|
||||
float m_NextAttackTimer;
|
||||
|
||||
public UnityEvent died = new UnityEvent();
|
||||
[SerializeField, Group("Animations")] AnimationClip[] m_AttackClips;
|
||||
|
||||
BehaviourTree m_BehaviourTree;
|
||||
|
||||
public enum MindState {
|
||||
Normal,
|
||||
RunAway,
|
||||
Berserk
|
||||
}
|
||||
public bool IsRagdoll { get; private set; } = false;
|
||||
public MindState Mind { get; private set; } = MindState.Normal;
|
||||
public Actor Victim { get; private set; }
|
||||
|
||||
public bool HasTravelDestination { get; private set; }
|
||||
public float3 TravelDestination { get; private set; }
|
||||
|
||||
public UnityEvent died = new UnityEvent();
|
||||
|
||||
//
|
||||
// @MARK: Unity callbacks
|
||||
//
|
||||
void Awake() {
|
||||
SetRagdollLocal(false);
|
||||
SetRagdollLocal(IsRagdoll);
|
||||
|
||||
m_BehaviourTree = new BehaviourTree("Zombie Behaviour");
|
||||
|
||||
var rootSelector = new Selector("Root");
|
||||
m_BehaviourTree.AddChild(rootSelector);
|
||||
|
||||
var attackPlayerSequence = new Sequence("Attack Player",
|
||||
() => m_PlayerTarget != null);
|
||||
rootSelector.AddChild(attackPlayerSequence);
|
||||
|
||||
rootSelector.AddChild(CreateNormalSequence());
|
||||
}
|
||||
|
||||
BehaviourNode CreateNormalSequence() {
|
||||
var normalSequence = new Sequence("Normal", () => Mind == MindState.Normal);
|
||||
normalSequence.AddChild(new Leaf("Pick Victim", new ZombiePickVictim()));
|
||||
|
||||
var attackPlayerSequence = new Sequence("Attack Player", IsVictimPlayer);
|
||||
normalSequence.AddChild(attackPlayerSequence);
|
||||
attackPlayerSequence.AddChild(new Leaf("Go to Player", new ZombieGoToPlayer()));
|
||||
|
||||
var attackMotherSequence = new Sequence("Attack Mother", IsVictimMother);
|
||||
normalSequence.AddChild(attackMotherSequence);
|
||||
return normalSequence;
|
||||
}
|
||||
|
||||
//
|
||||
@@ -146,107 +198,69 @@ namespace RebootReality.jelycho.Enemies {
|
||||
return;
|
||||
}
|
||||
|
||||
m_BehaviourTree.Process(deltaTime);
|
||||
return;
|
||||
if (HasTravelDestination) {
|
||||
float3 pos = transform.position;
|
||||
|
||||
switch (m_State) {
|
||||
case AIState.Idle: {
|
||||
ServerTickIdle(deltaTime);
|
||||
break;
|
||||
}
|
||||
|
||||
case AIState.AttackBase: {
|
||||
ServerTickAttackBase(deltaTime);
|
||||
break;
|
||||
}
|
||||
|
||||
case AIState.AttackCharacter: {
|
||||
ServerTickAttackCharacter(deltaTime);
|
||||
break;
|
||||
}
|
||||
|
||||
case AIState.PanicEscape: {
|
||||
break;
|
||||
if (math.distancesq(pos, TravelDestination) <= 1.0f) {
|
||||
HasTravelDestination = false;
|
||||
}
|
||||
}
|
||||
|
||||
case AIState.Berserk: {
|
||||
ServerTickBerserk(deltaTime);
|
||||
break;
|
||||
}
|
||||
}
|
||||
m_BehaviourTree.Process(this, deltaTime);
|
||||
}
|
||||
|
||||
//
|
||||
// @MARK: Zombie
|
||||
//
|
||||
void ServerTickIdle(float dt) {
|
||||
public bool GoTo(float3 pos) {
|
||||
if (!RR.IsServer()) {
|
||||
s_Logger.Error("Only server can call GoTo");
|
||||
return false;
|
||||
}
|
||||
|
||||
TravelDestination = pos;
|
||||
HasTravelDestination = true;
|
||||
return m_NavAgent.SetDestination(TravelDestination);
|
||||
}
|
||||
|
||||
public bool IsVictimPlayer() {
|
||||
return Victim is PlayerActor;
|
||||
}
|
||||
|
||||
public bool IsVictimMother() {
|
||||
return Victim is MotherActor;
|
||||
}
|
||||
|
||||
public Actor FindNewVictim() {
|
||||
if (!RR.IsServer()) {
|
||||
s_Logger.Error("Only server can call FindNewVictim");
|
||||
return null;
|
||||
}
|
||||
|
||||
Victim = null;
|
||||
|
||||
(PlayerActor playerActor, float distSqToPlayer) = FindClosestPlayerActor(transform.position);
|
||||
if (playerActor == null || distSqToPlayer >= m_LoseInterestMinDistance * m_LoseInterestMinDistance) {
|
||||
return;
|
||||
if (playerActor != null && distSqToPlayer < m_LoseInterestMinDistance * m_LoseInterestMinDistance) {
|
||||
Victim = playerActor;
|
||||
return Victim;
|
||||
}
|
||||
|
||||
m_State = AIState.AttackCharacter;
|
||||
m_PlayerTarget = playerActor;
|
||||
if (RR.World.Context is WorldContext ctx) {
|
||||
Victim = ctx.BaseManager.Mother;
|
||||
return Victim;
|
||||
}
|
||||
|
||||
s_Logger.Info($"Found player actor to attack: {m_PlayerTarget}");
|
||||
m_NavAgent.SetDestination(m_PlayerTarget.transform.position);
|
||||
m_NavAgent.isStopped = false;
|
||||
return null;
|
||||
}
|
||||
|
||||
void ServerTickAttackCharacter(float dt) {
|
||||
if (m_PlayerTarget == null || !m_PlayerTarget.IsAlive()) {
|
||||
SetIdleState();
|
||||
return;
|
||||
}
|
||||
|
||||
float3 playerPos = m_PlayerTarget.transform.position;
|
||||
float3 zombiePos = transform.position;
|
||||
|
||||
float distToPlayerSq = math.distancesq(playerPos, zombiePos);
|
||||
if (distToPlayerSq >= m_LoseInterestMinDistance * m_LoseInterestMinDistance) {
|
||||
SetIdleState();
|
||||
return;
|
||||
}
|
||||
|
||||
if (distToPlayerSq <= m_MaxAttackDistance * m_MaxAttackDistance) {
|
||||
m_NextAttackTimer -= dt;
|
||||
if (m_NextAttackTimer <= 0.0f) {
|
||||
// m_Animator.CrossFade("Attack_0", 0.0f, 0);
|
||||
m_NextAttackTimer = m_AttackDelay;
|
||||
}
|
||||
|
||||
if (!m_NavAgent.isStopped) {
|
||||
m_NavAgent.isStopped = true;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
float distFromDstToTargetSq = math.distancesq(playerPos, m_NavAgent.destination);
|
||||
if (distFromDstToTargetSq > 1.0f) {
|
||||
m_NavAgent.isStopped = false;
|
||||
m_NavAgent.SetDestination(m_PlayerTarget.transform.position);
|
||||
}
|
||||
}
|
||||
|
||||
void ServerTickAttackBase(float dt) {
|
||||
|
||||
}
|
||||
|
||||
void ServerTickBerserk(float dt) {
|
||||
|
||||
}
|
||||
|
||||
void SetIdleState() {
|
||||
m_PlayerTarget = null;
|
||||
m_State = AIState.Idle;
|
||||
public void PerformAttack() {
|
||||
m_Animancer.Play(m_AttackClips.Random());
|
||||
}
|
||||
|
||||
void Die() {
|
||||
s_Logger.Info("Die");
|
||||
EnableRagdoll();
|
||||
m_NavAgent.enabled = false;
|
||||
|
||||
m_State = AIState.Dead;
|
||||
died.Invoke();
|
||||
}
|
||||
|
||||
@@ -281,7 +295,7 @@ namespace RebootReality.jelycho.Enemies {
|
||||
}
|
||||
|
||||
protected override void OnActorEventClient(ActorEvent actorEvent) {
|
||||
ZombieActorEvents zombieEvent = (ZombieActorEvents) actorEvent.EventID;
|
||||
var zombieEvent = (ZombieActorEvents) actorEvent.EventID;
|
||||
|
||||
switch (zombieEvent) {
|
||||
case ZombieActorEvents.EnableRagdoll: {
|
||||
|
||||
@@ -1,5 +1,153 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &7002381419506676794
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 2468028753576640433}
|
||||
- component: {fileID: 5396192429513740654}
|
||||
m_Layer: 8
|
||||
m_Name: Trail
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 0
|
||||
--- !u!4 &2468028753576640433
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7002381419506676794}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: -0.032, y: 0.627, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 711236274234327174}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!96 &5396192429513740654
|
||||
TrailRenderer:
|
||||
serializedVersion: 3
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7002381419506676794}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 0
|
||||
m_LightProbeUsage: 0
|
||||
m_ReflectionProbeUsage: 0
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
||||
m_RayTracingAccelStructBuildFlags: 1
|
||||
m_SmallMeshCulling: 1
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: bbf6c47920b8378488083e25f9ab31e1, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_Time: 1
|
||||
m_PreviewTimeScale: 1
|
||||
m_Parameters:
|
||||
serializedVersion: 3
|
||||
widthMultiplier: 0.74
|
||||
widthCurve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: 1
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 1
|
||||
value: 0
|
||||
inSlope: -3.2915306
|
||||
outSlope: -3.2915306
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0.0218094
|
||||
outWeight: 0
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
colorGradient:
|
||||
serializedVersion: 2
|
||||
key0: {r: 1, g: 1, b: 1, a: 1}
|
||||
key1: {r: 1, g: 1, b: 1, a: 1}
|
||||
key2: {r: 0, g: 0, b: 0, a: 0}
|
||||
key3: {r: 0, g: 0, b: 0, a: 0}
|
||||
key4: {r: 0, g: 0, b: 0, a: 0}
|
||||
key5: {r: 0, g: 0, b: 0, a: 0}
|
||||
key6: {r: 0, g: 0, b: 0, a: 0}
|
||||
key7: {r: 0, g: 0, b: 0, a: 0}
|
||||
ctime0: 0
|
||||
ctime1: 65535
|
||||
ctime2: 0
|
||||
ctime3: 0
|
||||
ctime4: 0
|
||||
ctime5: 0
|
||||
ctime6: 0
|
||||
ctime7: 0
|
||||
atime0: 0
|
||||
atime1: 65535
|
||||
atime2: 0
|
||||
atime3: 0
|
||||
atime4: 0
|
||||
atime5: 0
|
||||
atime6: 0
|
||||
atime7: 0
|
||||
m_Mode: 0
|
||||
m_ColorSpace: -1
|
||||
m_NumColorKeys: 2
|
||||
m_NumAlphaKeys: 2
|
||||
numCornerVertices: 6
|
||||
numCapVertices: 0
|
||||
alignment: 1
|
||||
textureMode: 0
|
||||
textureScale: {x: 1, y: 1}
|
||||
shadowBias: 0.5
|
||||
generateLightingData: 0
|
||||
m_MinVertexDistance: 0.1
|
||||
m_MaskInteraction: 0
|
||||
m_Autodestruct: 0
|
||||
m_Emitting: 1
|
||||
m_ApplyActiveColorSpace: 1
|
||||
--- !u!1 &7390605608055178527
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -34,6 +182,7 @@ Transform:
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 8232855175872471746}
|
||||
- {fileID: 2468028753576640433}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &3623051023707969355
|
||||
@@ -69,8 +218,8 @@ MonoBehaviour:
|
||||
- actor:
|
||||
m_AssetGUID: 50a5e87baaedf5b46ba52646e8e88b74
|
||||
m_SubObjectName:
|
||||
m_SubObjectGUID:
|
||||
m_SubObjectType:
|
||||
m_SubObjectGUID:
|
||||
m_EditorAssetChanged: 0
|
||||
slotName: dagger_left
|
||||
handsAnimationClipsSets:
|
||||
|
||||
157
Assets/jelycho/core/materials/m_weapon_trail.mat
Normal file
157
Assets/jelycho/core/materials/m_weapon_trail.mat
Normal file
@@ -0,0 +1,157 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-3534035237265524349
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 10
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: m_weapon_trail
|
||||
m_Shader: {fileID: 4800000, guid: 8516d7a69675844a7a0b7095af7c46af, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords:
|
||||
- _FLIPBOOKBLENDING_OFF
|
||||
m_LightmapFlags: 0
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses: []
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AddPrecomputedVelocity: 0
|
||||
- _AlphaClip: 0
|
||||
- _AlphaToMask: 0
|
||||
- _Blend: 0
|
||||
- _BlendModePreserveSpecular: 1
|
||||
- _BlendOp: 0
|
||||
- _BumpScale: 1
|
||||
- _CameraFadingEnabled: 0
|
||||
- _CameraFarFadeDistance: 2
|
||||
- _CameraNearFadeDistance: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _ColorMode: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DistortionBlend: 0.5
|
||||
- _DistortionEnabled: 0
|
||||
- _DistortionStrength: 1
|
||||
- _DistortionStrengthScaled: 0
|
||||
- _DstBlend: 0
|
||||
- _DstBlendAlpha: 0
|
||||
- _EmissionEnabled: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _FlipbookBlending: 0
|
||||
- _FlipbookMode: 0
|
||||
- _GlossMapScale: 0
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 0
|
||||
- _LightingEnabled: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.005
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0.5
|
||||
- _SmoothnessSource: 0
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SoftParticlesEnabled: 0
|
||||
- _SoftParticlesFarFadeDistance: 1
|
||||
- _SoftParticlesNearFadeDistance: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
8
Assets/jelycho/core/materials/m_weapon_trail.mat.meta
Normal file
8
Assets/jelycho/core/materials/m_weapon_trail.mat.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bbf6c47920b8378488083e25f9ab31e1
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user