working on zombie ai
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27
ProjectSettings/BehaviorSettings.asset
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27
ProjectSettings/BehaviorSettings.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &1
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MonoBehaviour:
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m_ObjectHideFlags: 53
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 6118340bc55d5fc4b88ef6970b16d122, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_GraphOwnerName: Self
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m_AutoSaveLastSaveLocation: 1
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m_SaveFolder: jelycho/Code/Enemies
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m_UseSeparateSaveFolders: 0
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m_SaveFolderAction:
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m_SaveFolderModifier:
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m_SaveFolderFlow:
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m_SaveFolderCondition:
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m_SaveFolderEventChannels:
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m_SaveFolderEnum:
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m_AutoOpenNodeScriptsInExternalEditor: 1
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m_Namespace:
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m_AllowDisabledAgentDebugging: 0
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