working on multiplayer - still delay with more actors :/

This commit is contained in:
2025-07-21 09:05:24 +02:00
parent 3c13cc3034
commit 0d8cc0e291
10 changed files with 115 additions and 57 deletions

View File

@@ -1,4 +1,5 @@
using HighlightPlus;
using RebootKit.Engine.Network;
using RebootKit.Engine.Simulation;
using Unity.Netcode;
using UnityEngine;
@@ -11,8 +12,12 @@ namespace RebootReality.jelycho.Items {
class ItemActorData : IActorData {
public ItemConfig Config;
public void Serialize(FastBufferWriter writer) { }
public void Deserialize(FastBufferReader reader) { }
public void Serialize(NetworkBufferWriter writer) { }
public void Deserialize(NetworkBufferReader reader) { }
public int GetMaxBytes() {
return 0;
}
}
[field: SerializeField] public ItemConfig Config { get; private set; }