working on actors
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@@ -4,7 +4,7 @@ using RebootReality.jelycho.Main;
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using UnityEngine;
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namespace RebootReality.jelycho.Abilities {
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public class AbilitiesContainer : Actor {
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public class AbilitiesContainer {
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public AbilitiesContainer() {
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}
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@@ -14,7 +14,7 @@ namespace RebootReality.jelycho.Abilities {
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public void RemoveAbility(AbilityEffect ability) {
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}
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public override void Tick(float deltaTime) {
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public void Tick(float deltaTime) {
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}
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}
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