46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
using System;
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using System.Threading;
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using Cysharp.Threading.Tasks;
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using RebootKit.Engine.Foundation;
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using UnityEngine;
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using UnityEngine.InputSystem;
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namespace RebootKit.Engine.Services.Input {
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public class InputService : IService {
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[Serializable]
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public class Config {
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public InputActionAsset InputAsset;
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}
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private Config _config;
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public InputService(Config config) {
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_config = config;
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}
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public void Dispose() {
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}
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public void EnableControls() {
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_config.InputAsset.Enable();
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}
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public void DisableControls() {
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_config.InputAsset.Disable();
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}
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public InputAction FindInputAction(string path) {
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return _config.InputAsset.FindAction(path);
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}
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public void LockCursor() {
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Cursor.lockState = CursorLockMode.Locked;
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Cursor.visible = false;
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}
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public void UnlockCursor() {
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Cursor.lockState = CursorLockMode.None;
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Cursor.visible = true;
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}
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}
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} |