18 lines
450 B
C#
18 lines
450 B
C#
using System;
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using UnityEngine;
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namespace RebootKit.Engine.Foundation {
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public interface IService : IDisposable {
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}
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public abstract class ServiceMonoBehaviour : MonoBehaviour, IService {
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public abstract void Dispose();
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}
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public abstract class ServiceAsset<T> : ScriptableObject where T : IService {
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public abstract T Create();
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}
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public abstract class ServiceAsset : ServiceAsset<IService> {
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}
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} |