Files
RebootKit/Runtime/Engine/Code/EngineConfigAsset.cs
2025-05-14 10:52:53 +02:00

14 lines
420 B
C#

using RebootKit.Engine.Main;
using UnityEngine;
namespace RebootKit.Engine {
[CreateAssetMenu(menuName = RConsts.k_AddComponentMenu + RConsts.k_EngineConfigAssetName, fileName = RConsts.k_EngineConfigAssetName)]
public class EngineConfigAsset : ScriptableObject {
public bool initializeOnLoad = true;
public EngineCoreServicesAsset coreServices;
public GameAsset gameAsset;
}
}