17 lines
525 B
C#
17 lines
525 B
C#
using RebootKit.Engine;
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using RebootKit.Engine.Foundation;
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using UnityEngine;
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namespace RebootKit.FPPKit {
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[CreateAssetMenu(menuName = RConsts.AssetMenu + "FPP/Player Controller")]
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public class PlayerControllerAsset : ControllerAsset {
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[SerializeField]
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private PlayerController.Config _config;
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public override IController Create(DIContext context) {
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PlayerController instance = new(_config);
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context.Inject(instance);
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return instance;
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}
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}
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} |