Files
RebootKit/Runtime/FPPKit/Code/PlayerControllerAsset.cs

17 lines
525 B
C#

using RebootKit.Engine;
using RebootKit.Engine.Foundation;
using UnityEngine;
namespace RebootKit.FPPKit {
[CreateAssetMenu(menuName = RConsts.AssetMenu + "FPP/Player Controller")]
public class PlayerControllerAsset : ControllerAsset {
[SerializeField]
private PlayerController.Config _config;
public override IController Create(DIContext context) {
PlayerController instance = new(_config);
context.Inject(instance);
return instance;
}
}
}