Files
RebootKit/Runtime/Engine/Code/Services/Simulation/WorldServiceAsset.cs

11 lines
375 B
C#

using RebootKit.Engine.Foundation;
using UnityEngine;
namespace RebootKit.Engine.Services.Simulation {
[CreateAssetMenu(menuName = RConsts.ServiceAssetMenu + "World")]
public class WorldServiceAsset : ServiceAsset<WorldService> {
public override WorldService Create(DIContext context) {
return context.Create<WorldService>();
}
}
}