16 lines
507 B
C#
16 lines
507 B
C#
using RebootKit.Engine.Foundation;
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using UnityEngine;
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namespace RebootKit.Engine.Services.Input {
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[CreateAssetMenu(menuName = RConsts.ServiceAssetMenu + "Input")]
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public class InputServiceAsset : ServiceAsset<InputService> {
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[SerializeField]
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private InputService.Config _config;
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public override InputService Create(DIContext context) {
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InputService instance = new(_config);
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context.Inject(instance);
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return instance;
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}
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}
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} |