Files
RebootKit/Runtime/Engine/Code/Extensions/LayerMaskEx.cs

9 lines
250 B
C#

using UnityEngine;
namespace RebootKit.Engine.Extensions {
public static class LayerMaskEx {
public static bool Contains(this LayerMask mask, int layerNumber) {
return ((1 << layerNumber) | mask) == mask;
}
}
}