Files
RebootKit/Runtime/Engine/Code/Simulation/WorldServiceAsset.cs
2025-06-30 21:27:55 +02:00

12 lines
383 B
C#

using RebootKit.Engine.Foundation;
using RebootKit.Engine.Simulation;
using UnityEngine;
namespace RebootKit.Engine.Services.Simulation {
[CreateAssetMenu(menuName = RConsts.k_ServiceAssetMenu + "World")]
public class WorldServiceAsset : ServiceAsset<WorldService> {
public override WorldService Create() {
return new WorldService();
}
}
}