Files
RebootKit/Runtime/Engine/Code/Input/InputServiceAsset.cs
2025-06-24 14:45:45 +02:00

14 lines
453 B
C#

using RebootKit.Engine.Foundation;
using UnityEngine;
namespace RebootKit.Engine.Services.Input {
[CreateAssetMenu(menuName = RConsts.k_ServiceAssetMenu + "Input")]
public class InputServiceAsset : ServiceAsset<InputService> {
[SerializeField] InputService.Config m_Config;
public override InputService Create() {
InputService instance = new InputService(m_Config);
return instance;
}
}
}