21 lines
678 B
C#
Executable File
21 lines
678 B
C#
Executable File
using RebootKit.Engine.Main;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace RebootKit.Engine {
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[CreateAssetMenu(menuName = RConsts.k_AddComponentMenu + RConsts.k_EngineConfigAssetName,
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fileName = RConsts.k_EngineConfigAssetName)]
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public class EngineConfigAsset : ScriptableObject {
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[Header("Core")]
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public bool initializeOnLoad = true;
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public EngineCoreServicesAsset coreServices;
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[Header("Game")]
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public Game gamePrefab;
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public AssetReference mainMenuScene;
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// @NOTE: Spacewar, change as needed
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[Header("Steam")]
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public uint steamAppID = 480;
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}
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} |