60 lines
2.4 KiB
C#
Executable File
60 lines
2.4 KiB
C#
Executable File
using System;
|
|
using UnityEngine;
|
|
using UnityEngine.Rendering;
|
|
using UnityEngine.Rendering.Universal;
|
|
|
|
namespace RebootKit.Engine.Graphics.Pixelize {
|
|
public class PixelizePass : ScriptableRenderPass {
|
|
static readonly int PixelBufferID = Shader.PropertyToID("_PixelBuffer");
|
|
|
|
RenderTargetIdentifier _colorBuffer;
|
|
int _frameHeight;
|
|
int _frameWidth;
|
|
|
|
readonly Material _material;
|
|
RenderTargetIdentifier _pixelBuffer;
|
|
|
|
readonly PixelizeFeature.PassSettings _settings;
|
|
|
|
public PixelizePass(PixelizeFeature.PassSettings settings) {
|
|
_settings = settings;
|
|
renderPassEvent = settings.RenderPassEvent;
|
|
_material = CoreUtils.CreateEngineMaterial("Hidden/Szafa/Pixelize");
|
|
}
|
|
|
|
public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData) {
|
|
_colorBuffer = renderingData.cameraData.renderer.cameraColorTargetHandle;
|
|
RenderTextureDescriptor descriptor = renderingData.cameraData.cameraTargetDescriptor;
|
|
|
|
_frameHeight = _settings.FrameHeight;
|
|
_frameWidth = (int) (_frameHeight * renderingData.cameraData.camera.aspect + 0.5f);
|
|
|
|
_material.SetVector("_BlockCount", new Vector2(_frameWidth, _frameHeight));
|
|
_material.SetVector("_BlockSize", new Vector2(1.0f / _frameWidth, 1.0f / _frameHeight));
|
|
_material.SetVector("_HalfBlockSize", new Vector2(0.5f / _frameWidth, 0.5f / _frameHeight));
|
|
|
|
descriptor.height = _frameWidth;
|
|
descriptor.width = _frameWidth;
|
|
|
|
cmd.GetTemporaryRT(PixelBufferID, descriptor, FilterMode.Point);
|
|
_pixelBuffer = new RenderTargetIdentifier(PixelBufferID);
|
|
}
|
|
|
|
public override void OnCameraCleanup(CommandBuffer cmd) {
|
|
if (cmd == null) throw new ArgumentNullException(nameof(cmd));
|
|
|
|
cmd.ReleaseTemporaryRT(PixelBufferID);
|
|
}
|
|
|
|
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) {
|
|
CommandBuffer cmd = CommandBufferPool.Get();
|
|
using (new ProfilingScope(cmd, new ProfilingSampler("Pixelize Pass"))) {
|
|
// Blit(cmd, _colorBuffer, _pixelBuffer, _material);
|
|
// Blit(cmd, _pixelBuffer, _colorBuffer);
|
|
}
|
|
|
|
context.ExecuteCommandBuffer(cmd);
|
|
CommandBufferPool.Release(cmd);
|
|
}
|
|
}
|
|
} |