Files
RebootKit/Runtime/Engine/Code/Services/Game/GameService.cs
2025-03-30 16:06:57 +02:00

47 lines
1.3 KiB
C#

using System.Threading;
using Cysharp.Threading.Tasks;
using RebootKit.Engine.Foundation;
using UnityEngine.Assertions;
namespace RebootKit.Engine.Services.Game {
public class GameService : IService {
static readonly Logger s_logger = new(nameof(GameService));
[Inject] DIContext m_DIContext;
GameMode m_GameMode;
GameModeAsset m_GameModeAsset;
bool m_isRunning;
public void Dispose() {
m_isRunning = false;
m_GameMode.Dispose();
}
public async UniTask Start(GameModeAsset asset, CancellationToken cancellationToken) {
Assert.IsNotNull(asset);
m_GameMode = asset.Create(m_DIContext);
await m_GameMode.Start(cancellationToken);
Run(cancellationToken).Forget();
}
async UniTask Run(CancellationToken cancellationToken) {
if (m_GameMode == null) {
s_logger.Error("Trying to run game without game mode");
return;
}
m_isRunning = true;
while (m_isRunning) {
await UniTask.Yield(PlayerLoopTiming.Update, cancellationToken);
m_GameMode.Tick();
if (cancellationToken.IsCancellationRequested) {
return;
}
}
}
}
}