14 lines
594 B
C#
14 lines
594 B
C#
namespace RebootKit.Engine {
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public static class RConsts {
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public const int k_MainSceneBuildIndex = 0;
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public const string k_EngineConfigAssetName = "RealityRebootKit";
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public const string k_EngineConfigResourcesPath = "TheGame/" + k_EngineConfigAssetName;
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internal const string k_AddComponentMenu = "Reboot Reality/";
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internal const string k_ServiceAssetMenu = k_AddComponentMenu + "Services/";
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internal const string k_WorldAssetMenu = k_AddComponentMenu + "World/";
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internal const string k_BuildFlagDebug = "RR_DEBUG";
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}
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} |