Files
RebootKit/Runtime/Engine/Code/EngineCoreServicesAsset.cs
2025-03-30 16:06:57 +02:00

16 lines
665 B
C#

using RebootKit.Engine.Foundation;
using RebootKit.Engine.Services.Console;
using RebootKit.Engine.Services.Game;
using RebootKit.Engine.Services.Input;
using RebootKit.Engine.Services.Simulation;
using UnityEngine;
namespace RebootKit.Engine {
[CreateAssetMenu(menuName = RConsts.k_AddComponentMenu + "Engine Core Services", fileName = "Engine Core Services")]
public class EngineCoreServicesAsset : ScriptableObject {
public ServiceAsset<ConsoleService> consoleService;
public ServiceAsset<InputService> inputService;
public ServiceAsset<WorldService> worldService;
public ServiceAsset<GameService> gameService;
}
}