Files
RebootKit/Runtime/Engine/Code/Steam/SteamNetworkTransport.cs
2025-06-24 14:45:45 +02:00

209 lines
7.2 KiB
C#

using System;
using R3;
using RebootKit.Engine.Foundation;
using RebootKit.Engine.Main;
using RebootKit.Engine.Multiplayer;
using Steamworks;
using Steamworks.Data;
using Logger = RebootKit.Engine.Foundation.Logger;
namespace RebootKit.Engine.Steam {
class SteamNetworkTransport : INetworkTransport {
static readonly Logger s_Logger = new Logger(nameof(SteamNetworkTransport));
const int k_DefaultPort = 420;
ServerCallbacks m_SocketManager;
ClientCallbacks m_ConnectionManager;
IDisposable m_TickDisposable;
SteamId m_HostSteamID;
public void Initialize() {
m_TickDisposable = Observable.EveryUpdate()
.Subscribe(_ => Tick());
SteamNetworkingUtils.DebugLevel = NetDebugOutput.Debug;
SteamNetworkingSockets.OnConnectionStatusChanged += OnConnectionStatusChanged;
SteamNetworkingUtils.OnDebugOutput += OnSteamNetworkDebugOutput;
SteamNetworkingUtils.InitRelayNetworkAccess();
}
public void Shutdown() {
Disconnect();
SteamNetworkingUtils.OnDebugOutput -= OnSteamNetworkDebugOutput;
SteamNetworkingSockets.OnConnectionStatusChanged -= OnConnectionStatusChanged;
m_TickDisposable.Dispose();
}
public bool IsServer() {
return m_SocketManager != null;
}
public bool IsClient() {
return m_ConnectionManager != null;
}
public bool StartServer() {
Disconnect();
s_Logger.Info("Creating server...");
try {
m_HostSteamID = SteamNetworkingSockets.Identity.SteamId;
m_SocketManager = SteamNetworkingSockets.CreateRelaySocket<ServerCallbacks>(k_DefaultPort);
m_ConnectionManager = SteamNetworkingSockets.ConnectRelay<ClientCallbacks>(m_HostSteamID, k_DefaultPort);
} catch (Exception e) {
s_Logger.Error($"Failed to create server: {e.Message}");
m_SocketManager = null;
m_ConnectionManager = null;
return false;
}
return true;
}
public void StopServer() {
Disconnect();
}
public bool Connect(ulong serverID) {
if (IsServer()) {
s_Logger.Error("Cannot connect to a server while running as a server.");
return false;
}
Disconnect();
s_Logger.Info("Connecting to server with steam ID: " + serverID);
try {
m_ConnectionManager = SteamNetworkingSockets.ConnectRelay<ClientCallbacks>(serverID, k_DefaultPort);
m_HostSteamID = serverID;
} catch (Exception e) {
s_Logger.Error($"Failed to connect to server with ID {serverID}: {e.Message}");
m_ConnectionManager = null;
return false;
}
return true;
}
public void Disconnect() {
if (m_ConnectionManager != null) {
s_Logger.Info("Disconnecting from the server...");
m_ConnectionManager.Close();
m_ConnectionManager = null;
}
if (m_SocketManager != null) {
s_Logger.Info("Shutting down the server...");
m_SocketManager.Close();
m_SocketManager = null;
}
}
public void Send(ulong clientID, ArraySegment<byte> data, SendMode mode) {
if (clientID == 0) {
clientID = m_HostSteamID;
}
}
void OnSteamNetworkDebugOutput(NetDebugOutput level, string message) {
LogLevel logLevel = level switch {
NetDebugOutput.Debug => LogLevel.Debug,
NetDebugOutput.Msg => LogLevel.Info,
NetDebugOutput.Warning => LogLevel.Warning,
NetDebugOutput.Error => LogLevel.Error,
_ => LogLevel.Info
};
s_Logger.Log(logLevel, message);
}
void Tick() {
m_SocketManager?.Receive();
m_ConnectionManager?.Receive();
}
void OnConnectionStatusChanged(Connection connection, ConnectionInfo info) {
s_Logger.Info($"OnConnectionStatusChanged: {connection.Id} - {info.Identity} - Status: {info.State}");
}
class ServerCallbacks : SocketManager {
public override void OnConnecting(Connection connection, ConnectionInfo data) {
base.OnConnecting(connection, data);
connection.Accept();
s_Logger.Info($"OnConnecting: {connection.Id} - {data.Identity}");
}
public override void OnConnected(Connection connection, ConnectionInfo data) {
base.OnConnected(connection, data);
s_Logger.Info($"OnConnected: {connection.Id} - {data.Identity}");
connection.SendMessage(new byte[] {
0xBE,
0xFE,
0x00,
0x00
}, 0, 4, 0);
}
public override void OnDisconnected(Connection connection, ConnectionInfo data) {
base.OnDisconnected(connection, data);
s_Logger.Info($"OnDisconnected: {connection.Id} - {data.Identity}");
}
public override void OnMessage(Connection connection,
NetIdentity identity,
IntPtr data,
int size,
long messageNum,
long recvTime,
int channel) {
base.OnMessage(connection, identity, data, size, messageNum, recvTime, channel);
byte[] buffer = new byte[size];
System.Runtime.InteropServices.Marshal.Copy(data, buffer, 0, size);
RR.OnServerDataReceived(buffer);
s_Logger.Info($"OnMessage: {connection.Id} - {identity} - Size: {size} - Channel: {channel}");
}
}
class ClientCallbacks : ConnectionManager {
public override void OnConnected(ConnectionInfo info) {
base.OnConnected(info);
s_Logger.Info("ConnectionOnConnected");
}
public override void OnConnecting(ConnectionInfo info) {
base.OnConnecting(info);
s_Logger.Info("ConnectionOnConnecting");
}
public override void OnDisconnected(ConnectionInfo info) {
base.OnDisconnected(info);
s_Logger.Info("ConnectionOnDisconnected");
}
public override void OnMessage(IntPtr data, int size, long messageNum, long recvTime, int channel) {
byte[] buffer = new byte[size];
System.Runtime.InteropServices.Marshal.Copy(data, buffer, 0, size);
RR.OnClientDataReceived(buffer);
s_Logger.Info($"OnMessage: Size: {size} - Channel: {channel}");
}
}
}
}