279 lines
9.6 KiB
C#
Executable File
279 lines
9.6 KiB
C#
Executable File
using System;
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using System.Collections.Generic;
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using System.Threading;
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using Cysharp.Threading.Tasks;
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using R3;
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using RebootKit.Engine.Foundation;
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using RebootKit.Engine.Multiplayer;
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using RebootKit.Engine.Services.Console;
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using RebootKit.Engine.Services.GameMode;
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using RebootKit.Engine.Services.Input;
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using RebootKit.Engine.Services.Simulation;
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using RebootKit.Engine.Steam;
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using Unity.Collections;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using Assert = UnityEngine.Assertions.Assert;
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using Logger = RebootKit.Engine.Foundation.Logger;
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namespace RebootKit.Engine.Main {
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public interface IGame : IDisposable {
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UniTask InitAsync(CancellationToken cancellationToken);
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void Run();
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}
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public abstract class GameAsset : ScriptableObject {
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public abstract IGame CreateGame();
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}
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public static class RR {
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static readonly Logger s_Logger = new Logger("RR");
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[ConfigVar("con.write_log", 1, "Enables writing game log to console output")]
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static ConfigVar s_writeLogToConsole;
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internal static EngineConfigAsset EngineConfig;
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static DisposableBag s_disposableBag;
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static DisposableBag s_servicesBag;
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public static ConsoleService Console { get; private set; }
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public static InputService Input { get; private set; }
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public static WorldService World { get; private set; }
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public static GameModesService GameModes { get; private set; }
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public static Camera MainCamera { get; internal set; }
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static IGame s_game;
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// Core
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internal static async UniTask InitAsync(EngineConfigAsset configAsset, CancellationToken cancellationToken) {
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Assert.IsNotNull(configAsset, "Config asset is required");
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Assert.IsNotNull(configAsset.gameAsset, "Game asset is required");
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EngineConfig = configAsset;
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s_Logger.Info("Initializing");
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s_servicesBag = new DisposableBag();
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s_disposableBag = new DisposableBag();
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s_Logger.Debug("Registering core services");
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Console = CreateService(EngineConfig.coreServices.consoleService);
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Input = CreateService(EngineConfig.coreServices.inputService);
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World = CreateService(EngineConfig.coreServices.worldService);
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GameModes = CreateService<GameModesService>();
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await InitializeAssetsAsync(cancellationToken);
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await SteamManager.InitializeAsync(cancellationToken);
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if (SteamManager.IsInitialized) {
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s_networkTransport = SteamManager.NetworkTransport;
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}
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s_Logger.Debug("Creating game");
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s_game = EngineConfig.gameAsset.CreateGame();
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await s_game.InitAsync(cancellationToken);
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}
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internal static void Shutdown() {
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SteamManager.Shutdown();
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s_Logger.Info("Shutting down");
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s_servicesBag.Dispose();
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s_disposableBag.Dispose();
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}
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internal static void Run() {
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s_game.Run();
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#if UNITY_EDITOR
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string scriptContent = UnityEditor.EditorPrefs.GetString("RebootKitEditor.OnGameRunScriptContent", "");
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s_Logger.Info($"Executing script: {scriptContent}");
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if (!string.IsNullOrEmpty(scriptContent)) {
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foreach (string cmd in scriptContent.Split('\n')) {
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s_Logger.Info($"Executing command: {cmd}");
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Console.Execute(cmd);
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}
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}
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#endif
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}
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// Assets API
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static readonly List<GameModeAsset> s_GameModesAssets = new List<GameModeAsset>();
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static readonly List<WorldConfigAsset> s_WorldConfigsAssets = new List<WorldConfigAsset>();
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public static IReadOnlyList<GameModeAsset> GameModesAssets => s_GameModesAssets;
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public static IReadOnlyList<WorldConfigAsset> WorldConfigsAssets => s_WorldConfigsAssets;
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public static async UniTask InitializeAssetsAsync(CancellationToken cancellationToken) {
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s_GameModesAssets.Clear();
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s_WorldConfigsAssets.Clear();
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s_Logger.Info("Loading game assets");
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await Addressables.LoadAssetsAsync<GameModeAsset>("game_mode", asset => { s_GameModesAssets.Add(asset); }).ToUniTask(cancellationToken: cancellationToken);
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s_Logger.Info($"Loaded {s_GameModesAssets.Count} game modes");
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await Addressables.LoadAssetsAsync<WorldConfigAsset>("world", asset => { s_WorldConfigsAssets.Add(asset); }).ToUniTask(cancellationToken: cancellationToken);
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}
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public static GameModeAsset GetGameMode(string name) {
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if (string.IsNullOrEmpty(name)) {
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throw new ArgumentException("Game mode name cannot be null or empty", nameof(name));
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}
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GameModeAsset gameMode = s_GameModesAssets.Find(asset => asset.name.Equals(name, StringComparison.Ordinal));
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if (!gameMode) {
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throw new KeyNotFoundException($"Game mode '{name}' not found");
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}
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return gameMode;
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}
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public static WorldConfigAsset GetWorldConfigAsset(string name) {
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if (string.IsNullOrEmpty(name)) {
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throw new ArgumentException("World config name cannot be null or empty", nameof(name));
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}
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WorldConfigAsset worldConfig = s_WorldConfigsAssets.Find(asset => asset.Config.name.Equals(name, StringComparison.Ordinal));
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if (!worldConfig) {
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throw new KeyNotFoundException($"World config '{name}' not found");
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}
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return worldConfig;
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}
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// Game API
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public static void StartGameMode(GameModeAsset gameMode, WorldConfig world) {
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if (!IsClient() || !IsHost()) {
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s_Logger.Error("Cannot start game mode: you must be connected to a server and be the host");
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return;
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}
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s_Logger.Info($"Starting game mode: {gameMode.name} in world: {world.name}");
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GameModes.Start(gameMode, world);
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}
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public static TGame Game<TGame>() where TGame : IGame {
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if (s_game is TGame game) {
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return game;
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}
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throw new InvalidOperationException($"Game is not of type {typeof(TGame)}");
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}
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// Service API
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public static TService CreateService<TService>(ServiceAsset<TService> asset) where TService : class, IService {
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if (asset is null) {
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throw new ArgumentNullException($"Null asset of type {typeof(TService)}");
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}
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TService service = asset.Create();
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s_servicesBag.Add(service);
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return service;
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}
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public static TService CreateService<TService>() where TService : class, IService {
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TService service = Activator.CreateInstance<TService>();
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s_servicesBag.Add(service);
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return service;
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}
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// General API
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public static void Log(string message) {
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Debug.Log(message);
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Console?.WriteToOutput(message);
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}
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public static void LogWarning(string message) {
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Debug.LogWarning(message);
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Console?.WriteToOutput(message);
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}
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public static void LogError(string message) {
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Debug.LogError(message);
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Console?.WriteToOutput(message);
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}
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// CVar API
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public static ConfigVar CVarIndex(string name, int defaultValue = -1) {
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ConfigVar cvar = ConfigVarsContainer.Get(name);
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if (cvar != null) {
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return cvar;
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}
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cvar = new ConfigVar(name, defaultValue);
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ConfigVarsContainer.Register(cvar);
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return cvar;
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}
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public static ConfigVar CVarNumber(string name, double defaultValue = 0) {
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ConfigVar cvar = ConfigVarsContainer.Get(name);
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if (cvar != null) {
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return cvar;
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}
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cvar = new ConfigVar(name, defaultValue);
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ConfigVarsContainer.Register(cvar);
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return cvar;
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}
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public static ConfigVar CVarString(string name, string defaultValue = "") {
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ConfigVar cvar = ConfigVarsContainer.Get(name);
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if (cvar != null) {
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return cvar;
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}
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cvar = new ConfigVar(name, defaultValue);
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ConfigVarsContainer.Register(cvar);
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return cvar;
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}
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// Network API
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static GameLobby s_gameLobby;
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static INetworkTransport s_networkTransport;
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public static bool IsHost() {
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return s_networkTransport.IsServer();
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}
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public static bool IsClient() {
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return s_networkTransport.IsClient();
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}
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public static int GetPing() {
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return -1;
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}
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public static void HostServer(bool offline = false) {
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s_networkTransport.StartServer();
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}
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public static void ConnectToLobby() {
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s_networkTransport.Connect(Steamworks.SteamNetworkingSockets.Identity.SteamId);
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}
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public static void Disconnect() {
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s_networkTransport.Disconnect();
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}
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internal static void OnConnected(GameLobby lobby) {
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}
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internal static void OnDisconnected() {
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}
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internal static void OnServerDataReceived(byte[] data) {
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s_Logger.Debug($"[SERVER] Data received: {data.Length} bytes");
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}
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internal static void OnClientDataReceived(byte[] data) {
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s_Logger.Debug($"[CLIENT] Data received: {data.Length} bytes");
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}
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}
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} |