Files
RebootKit/Runtime/Engine/Code/EngineConfigAsset.cs
2025-06-24 14:45:45 +02:00

17 lines
513 B
C#
Executable File

using RebootKit.Engine.Main;
using UnityEngine;
namespace RebootKit.Engine {
[CreateAssetMenu(menuName = RConsts.k_AddComponentMenu + RConsts.k_EngineConfigAssetName, fileName = RConsts.k_EngineConfigAssetName)]
public class EngineConfigAsset : ScriptableObject {
public bool initializeOnLoad = true;
public EngineCoreServicesAsset coreServices;
public GameAsset gameAsset;
// @NOTE: Spacewar, change as needed
public uint steamAppID = 480;
}
}