Files
RebootKit/Runtime/FPPKit/Code/PlayerControllerAsset.cs
2025-03-14 19:53:29 +01:00

15 lines
437 B
C#

using RebootKit.Engine;
using RebootKit.Engine.Foundation;
using UnityEngine;
namespace RebootKit.FPPKit {
[CreateAssetMenu(menuName = RConsts.AssetMenu + "FPP/Player Controller")]
public class PlayerControllerAsset : ControllerAsset {
[SerializeField]
private PlayerController.Config _config;
public override IController Create() {
return new PlayerController(_config);
}
}
}