Files
RebootKit/Runtime/FPPKit/Code/PlayerController.cs
2025-03-15 12:33:50 +01:00

93 lines
3.3 KiB
C#

using System.Threading;
using Cysharp.Threading.Tasks;
using RebootKit.Engine;
using RebootKit.Engine.Foundation;
using RebootKit.Engine.Services.Console;
using RebootKit.Engine.Services.Input;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.InputSystem;
namespace RebootKit.FPPKit {
public class PlayerController : IController {
[System.Serializable]
public class Config {
public AssetReferenceT<GameObject> FPPSetupAsset;
public InputActionReference MoveActionReference;
public InputActionReference LookActionReference;
public InputActionReference JumpActionReference;
public InputActionReference DragObjectActionReference;
public InputActionReference PrimaryActionReference;
public InputActionReference SecondaryActionReference;
}
[CVar("fpp_cam_look_sens", 0.25f)]
private CVar _sensitivityCVar;
[CVar("p_move_speed", 4.0f)]
private CVar _movementSpeedCVar;
[Inject]
private InputService _inputService;
private Config _config;
private FPPActor _player;
public PlayerController(Config config) {
_config = config;
}
public void Dispose() {
}
public async UniTask OnStart(CancellationToken cancellationToken) {
_inputService.LockCursor();
_inputService.EnableControls();
_sensitivityCVar = RR.CVarNumber("fpp_cam_look_sens", 0.25f);
_movementSpeedCVar = RR.CVarNumber("p_move_speed", 4.0f);
_player = await RR.World().SpawnActor<FPPActor>(_config.FPPSetupAsset, cancellationToken);
await Awaitable.NextFrameAsync(cancellationToken);
}
public void OnStop() {
_inputService.DisableControls();
_inputService.UnlockCursor();
Object.Destroy(_player);
RR.World().KillActor(_player);
}
public void OnTick() {
_player.FPPCamera.Sensitivity = _sensitivityCVar.FloatValue;
_player.Locomotion.MaxMovementSpeed = _movementSpeedCVar.FloatValue;
Vector2 lookInput = _config.LookActionReference.action.ReadValue<Vector2>();
_player.FPPCamera.Rotate(lookInput.x, lookInput.y);
Vector2 moveInput = _config.MoveActionReference.action.ReadValue<Vector2>();
_player.MoveRight(moveInput.x);
_player.MoveForward(moveInput.y);
if (_config.JumpActionReference.action.WasPerformedThisFrame()) {
_player.Locomotion.Jump();
}
_player.Dragger.TargetWorldPosition = _player.FPPCamera.Camera.transform.position + _player.FPPCamera.Camera.transform.forward * _player.DragObjectDistanceFromCamera;
if (_config.DragObjectActionReference.action.WasPressedThisFrame() && !_player.Dragger.IsDragging) {
GameObject pickedGameObject = _player.FPPCamera.Sensor.Sense();
if (pickedGameObject != null && pickedGameObject.TryGetComponent(out Rigidbody rigidbody)) {
_player.Dragger.Grab(rigidbody);
}
}
if (_config.DragObjectActionReference.action.WasReleasedThisFrame()) {
_player.Dragger.Drop();
}
}
}
}