18 lines
772 B
C#
18 lines
772 B
C#
namespace RebootKit.Engine
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{
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public static class RConsts {
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public const int MainSceneBuildIndex = 0;
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public const string EngineConfigAssetName = "RealityRebootKit";
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public const string EngineConfigResourcesPath = "TheGame/" + EngineConfigAssetName;
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public const string AssetMenu = "Reboot Reality/";
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public const string FPPKitAssetMenu = AssetMenu + "FPP Kit/";
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public const string ServiceAssetMenu = AssetMenu + "Services/";
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public const string UnitsAssetMenu = AssetMenu + "Units/";
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public const string GameModeAssetMenu = AssetMenu + "GameModes/";
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public const string WorldAssetMenu = AssetMenu + "World/";
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public const string BuildFlagDebug = "RR_DEBUG";
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}
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} |