Files
RebootKit/Runtime/Engine/Code/Foundation/EntryPoint.cs
2025-03-15 12:33:50 +01:00

50 lines
1.6 KiB
C#

using System.Threading;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace RebootKit.Engine.Foundation {
public static class EntryPoint {
private static readonly Logger _logger = new(nameof(EntryPoint));
private static CancellationTokenSource _cancellationTokenSource;
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
public static void Start() {
if (_cancellationTokenSource != null) {
_cancellationTokenSource.Cancel();
}
RR.Shared = null;
_cancellationTokenSource = new CancellationTokenSource();
SceneManager.LoadScene(0, LoadSceneMode.Single);
RunAsync(_cancellationTokenSource.Token).Forget();
#if UNITY_EDITOR
static void OnPlayerModeState(UnityEditor.PlayModeStateChange state) {
if (state == UnityEditor.PlayModeStateChange.ExitingPlayMode) {
_cancellationTokenSource.Cancel();
}
}
UnityEditor.EditorApplication.playModeStateChanged -= OnPlayerModeState;
UnityEditor.EditorApplication.playModeStateChanged += OnPlayerModeState;
#endif
}
public static async UniTask RunAsync(CancellationToken cancellationToken) {
using RR instance = new RR();
RR.Shared = instance;
_logger.Debug("running");
await instance.Init(cancellationToken);
await instance.Run(cancellationToken);
_logger.Debug("stopped");
}
}
}