Files
RebootKit/Runtime/FPPKit/Code/FPPPlayerControllerAsset.cs
2025-05-26 17:04:33 +02:00

14 lines
448 B
C#
Executable File

using RebootKit.Engine.Foundation;
using UnityEngine;
namespace RebootKit.FPPKit {
[CreateAssetMenu(menuName = FPPConsts.k_AddComponentMenu + "Player Controller")]
public class FPPPlayerControllerAsset : ControllerAsset {
[SerializeField] FPPPlayerController.Config m_Config;
public override IController Create() {
FPPPlayerController instance = new(m_Config);
return instance;
}
}
}