Files
RebootKit/Runtime/Engine/Code/Services/Simulation/WorldServiceAsset.cs
2025-05-26 17:04:33 +02:00

11 lines
348 B
C#
Executable File

using RebootKit.Engine.Foundation;
using UnityEngine;
namespace RebootKit.Engine.Services.Simulation {
[CreateAssetMenu(menuName = RConsts.k_ServiceAssetMenu + "World")]
public class WorldServiceAsset : ServiceAsset<WorldService> {
public override WorldService Create() {
return new WorldService();
}
}
}