Files
RebootKit/Runtime/Engine/Code/Services/Simulation/WorldConfigAsset.cs
2025-05-26 17:04:33 +02:00

19 lines
523 B
C#
Executable File

using System;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace RebootKit.Engine.Services.Simulation {
[Serializable]
public struct WorldConfig {
public string name;
// @NOTE: stays loaded during world lifetime
public AssetReference mainScene;
}
[CreateAssetMenu(menuName = RConsts.k_WorldAssetMenu + "World")]
public class WorldConfigAsset : ScriptableObject {
[field: SerializeField]
public WorldConfig Config { get; private set; }
}
}