Files
RebootKit/Runtime/Engine/Code/Services/Input/InputService.cs
2025-05-26 17:04:33 +02:00

44 lines
1.0 KiB
C#
Executable File

using System;
using RebootKit.Engine.Foundation;
using UnityEngine;
using UnityEngine.InputSystem;
namespace RebootKit.Engine.Services.Input {
public class InputService : IService {
readonly Config m_Config;
public InputService(Config config) {
m_Config = config;
}
public void Dispose() {
}
public void EnableControls() {
m_Config.inputAsset.Enable();
}
public void DisableControls() {
m_Config.inputAsset.Disable();
}
public InputAction FindInputAction(string path) {
return m_Config.inputAsset.FindAction(path);
}
public void LockCursor() {
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
}
public void UnlockCursor() {
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
}
[Serializable]
public class Config {
public InputActionAsset inputAsset;
}
}
}