Files
RebootKit/Runtime/Engine/Code/AI/BehaviourTree.cs
2025-10-14 16:05:36 +02:00

21 lines
619 B
C#

using RebootKit.Engine.Simulation;
namespace RebootKit.Engine.AI {
public class BehaviourTree : BehaviourNode {
public BehaviourTree(string name) : base(name) {
}
public override Status Process(Actor target, float dt) {
while (m_CurrentChild < Children.Count) {
Status status = Children[m_CurrentChild].Process(target, dt);
if (status != Status.Success) {
return status;
}
m_CurrentChild += 1;
}
return Status.Success;
}
}
}