Files
RebootKit/Runtime/Engine/Code/Services/Simulation/WorldServiceAsset.cs
2025-03-30 16:06:57 +02:00

11 lines
377 B
C#

using RebootKit.Engine.Foundation;
using UnityEngine;
namespace RebootKit.Engine.Services.Simulation {
[CreateAssetMenu(menuName = RConsts.k_ServiceAssetMenu + "World")]
public class WorldServiceAsset : ServiceAsset<WorldService> {
public override WorldService Create(DIContext context) {
return context.Create<WorldService>();
}
}
}