Files
RebootKit/Runtime/Engine/Code/Services/Input/InputServiceAsset.cs
2025-03-30 16:06:57 +02:00

15 lines
495 B
C#

using RebootKit.Engine.Foundation;
using UnityEngine;
namespace RebootKit.Engine.Services.Input {
[CreateAssetMenu(menuName = RConsts.k_ServiceAssetMenu + "Input")]
public class InputServiceAsset : ServiceAsset<InputService> {
[SerializeField] InputService.Config m_Config;
public override InputService Create(DIContext context) {
InputService instance = new(m_Config);
context.Inject(instance);
return instance;
}
}
}